Retro Replay Review
Gameplay
The first random encounter tells you exactly what kind of conversion this is. Rather than carrying over the computer game’s real-time fighting, Dragon Knight III moves into a first-person, turn-based battle format in the tradition of Dragon Quest. You face the enemy, take turns, and work through combat in a much more familiar console-RPG rhythm.
That is a meaningful change, not a cosmetic one. If real-time combat in older computer RPGs leaves you feeling rushed or awkward, this version has a clearer, more deliberate pull. Turn-based battles let you slow down and make a choice rather than react on the spot, so the game is easier to meet on its own terms.
The trade-off is that this edition is not simply the earlier game with a new coat of paint. It retains the basic location layout, but its encounters and battle viewpoint create a different pace. Go in wanting a traditional Japanese RPG adaptation of the material, and the change can click; go in hoping for a close mechanical recreation, and the difference will be the main frustration.

Graphics
The top-down exploration areas receive slight enhancements, while the overall look stays rooted in the computer version’s anime-style fantasy art. Battles switch to a first-person view, putting the enemy directly in front of you instead of showing combat from the earlier game’s perspective. Several monsters have also been replaced by female characters, making the encounter art noticeably different from the computer release.

Story
The underlying story carries over, which gives this port more substance than a loose reimagining. You are still following the same core adventure through largely the same world structure, even as the combat has been rebuilt around another style of RPG.
Its tone, however, has been deliberately softened. Adult scenes remain suggestive, but explicit nudity has been removed. Some cutscenes were redrawn further, stripping out even implied sexual activity.
That makes this version a better fit if you want the fantasy RPG framework without the computer release’s more overt adult material. At the same time, the edits are important enough that longtime fans should treat this as an alternate take on the same story, not an untouched translation to a new system.
Overall Experience
Dragon Knight III is most interesting when you accept it as a conversion with a strong opinion about how the game should play. The conventional turn-based battles give it an accessible retro-RPG backbone, and that may be enough to make this the more comfortable version for many console fans.
It also has a slightly odd charm: a fantasy adventure inherited from a computer game, reframed through first-person Japanese RPG encounters and softened content. The altered enemy art and censored scenes mean it has its own personality rather than merely tracing over the original.
I would recommend it to you if a 1990s, turn-based RPG with anime styling sounds more inviting than a historically faithful port. Fans attached to the computer version’s real-time combat and adult edge may prefer that earlier form, but this TurboGrafx CD edition is a respectable, distinctly different route through the same adventure.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!







Reviews
There are no reviews yet.