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Retro Game Database · TurboGrafx CD

The Sugoroku ’92: Nariagari Trendy

Retro Game Database · TurboGrafx CD

The Sugoroku ’92: Nariagari Trendy

The Sugoroku ’92: Nariagari Trendy gets moving quickly: roll, march across a city board, hit a lucky square, and watch a modest turn turn into money, points, or another roll. It has the cheerful, volatile rhythm you want from a sugoroku game, where a lead can feel secure right up until somebody lands on the right space.

Its strongest hook is the mix of simple board-game luck and small detours. The minigames and Nyan’s card shop give you more to react to than a bare race around the board, even if the dice still hold a lot of power. Bring friends or a tolerance for sudden reversals; this is a light competitive game, not a deeply strategic one.

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Retro Replay Review

Gameplay

The first few turns tell you exactly what kind of night Nariagari Trendy wants to be. You roll the dice, advance through its city board, collect money and points, and hope the next square changes your fortunes for the better. It is immediately understandable in the way good board games are: you do not need to study a dense rulebook before a lucky roll gives everyone at the table something to talk about.

What keeps it from being a completely bare Monopoly-style lap is the variety tucked into the spaces. Big cash rewards, extra rolls, minigames, and chances to build up possessions add welcome bumps to the route. Nyan’s shop is particularly useful as a break from passive dice rolling, since paying for special cards lets money feel like something more than a score counter. The board still runs on chance, though, and a strong position can be shaken by a rival’s fortunate chain of spaces.

That randomness is both the point and the potential irritation. If you want careful tactical planning to outweigh the dice, the game can feel flimsy; a bad roll does not become more satisfying just because it is faithful to the genre. But if you enjoy watching a simple contest swing wildly while four characters chase a better life, it has an easygoing pull. Human opponents are the ideal fit, while the computer-controlled characters at least make it possible to fill out the board.

The Sugoroku '92: Nariagari Trendy — screenshot 1
The Sugoroku '92: Nariagari Trendy — screenshot 1

Graphics

The game uses a top-down view for its city board, keeping the route and each character’s movement easy to track. Its anime/manga character roster draws from Laser Soft’s games, especially Cosmic Fantasy, giving the contest a more playful crossover flavor than an anonymous board-game cast would have.

The Sugoroku '92: Nariagari Trendy — screenshot 2
The Sugoroku '92: Nariagari Trendy — screenshot 2

Story

Nariagari Trendy is built around the rise-and-fall drama of the board rather than a sweeping plot. Four characters compete for money, points, and possessions as they travel through the city, so the closest thing to a story is the one that develops from a lucky purchase, a lucrative space, or a painful reversal.

Using characters from other Laser Soft games gives that loose setup a little extra personality. Cosmic Fantasy fans may enjoy seeing Nyan operating the card shop and familiar faces participating in a very different kind of contest. Everyone else can treat the cast as colorful competitors whose job is to make each turn feel less generic.

Do not come in expecting character arcs or a narrative payoff. The memorable moments are player-made: the person who catches a break, the rival who buys a useful card, and the sudden shift in who seems destined to win. For this kind of sugoroku game, that is enough, but it leaves little for a solo player to hold onto between turns.

Overall Experience

The Sugoroku ’92: Nariagari Trendy is a lively little board-game adaptation that understands the pleasure of a dice roll with consequences. Its city-board race is uncomplicated, but the special spaces, minigames, possessions, and card shop give the contest enough texture to avoid feeling like a straight line to the finish.

Its limitation is equally clear: luck is not seasoning here, it is the main ingredient. A run of favorable rolls can be exciting when you are laughing with other people and aggravating when you want your choices to carry more weight. The game is much easier to enjoy when you embrace its unfairness as part of the joke.

Give it a chance if you like Japanese sugoroku, old-school digital board games, or Laser Soft’s character stable and want a breezy competitive diversion. Skip it if you need rich strategy or a substantial story to keep you engaged. It is a pleasant, personable roll of the dice rather than an essential one.

Retro Replay Score

6.8/10

Additional information

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Retro Replay Score

6.8

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