DuckStation Git (2026/08/23) is an emulator for the Sony PlayStation, designed for optimal playability and performance on low-end devices. It features CPU recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics, and PGXP for improved geometry and depth. The emulator supports various game file formats and allows direct booting of homebrew executables. Key features include save state support, automatic updates, and cheats loading. The latest changelog includes updates to the UI, achievement tracking enhancements, and various bug fixes. DuckStation prioritizes a straightforward configuration for compatibility with most games.
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DuckStation Git (2026/08/23) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to ensure accuracy while providing performance suitable for low-end devices. “Hack” options are not encouraged; the default settings should support all playable games, although some enhancements may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Save state functionality
Available on Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Compatibility with digital and analog controllers (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Implement variadic arg() instead of multiple chained invocations
* Qt: Clarify message for RetroAchievements login
* Data: Update SDL game controller database
* PageFaultHandler: Read ESR on Linux ARM64 as well
* Achievements: Track unlocks of unofficial achievements locally
* FullscreenUI: Allow empty footer array component
* SQLiteHelpers: Introduce BindInt64()/ColumnInt64()
* dep/rcheevos: Add rc_client_set_unofficial_achievement_unlock_state()
* CI: Ensure translations are cleaned on pull requests
* Qt: Add scripts for translation update and cleanup
* Host: Merge FullscreenUI relative time variant with Host
* Host: Fix broken relative time pluralization
* MediaCapture: Display file size in OSD
* GameDB: Felony 11-79/Runabout
* System: Reserve state memory for the texture cache when enabled
* GPU/TextureCache: Limit the number of uploads saved to state
* GPU/TextureCache: Fix serialization issues with last_vram_write and num_splits
* GPU/TextureCache: Address CPU thread reading on GPU thread
* Atualizaรงรฃo Portuguรชs do Brasil (#3787)
* System: Ensure achievements game is identified before loading state
* Achievements: Use title format in submission time tooltip
* Qt: Update Italian translation again (#3785)
* dep/rcheevos: Replace usage of sscanf() in rc_json_get_datetime()
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