DuckStation Git (2026/06/25) is a PlayStation™ emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation without heavy hacks, offering various enhancements that may have compatibility issues. Key features include a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), PGXP for graphic precision, “Fast boot” options, save state support, and compatibility with multiple file formats. It supports digital and analog controllers, multitap controllers for up to 8 devices, and has integrated debugging features. Recent updates fix various UI and CPU issues while enhancing cheat management.
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DuckStation Git (2026/06/25) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The objective is to achieve maximum accuracy while ensuring performance is suitable for low-end devices. “Hack” options are discouraged, as the default configuration is designed to support all playable games, with only a few enhancements potentially causing compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) as well as software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhancing geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to skip BIOS splash/intro
Support for save states
Available on Windows, Linux, and highly experimental support for macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports both digital and analog controllers (rumble is forwarded to the host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon support
User-friendly Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Sockets: Corrected WSAStartup() call
* FullscreenUI: Resolved issues with modal progress
* FullscreenUI: Added several missing transition effects
* CPU: Removed default branch in icache fill
* Cheats: Invalidated icache when writing (likely) assembly codes
* CPU: Implemented targeted icache invalidation
* Qt: Corrected missing styling of QPlainTextEdit
* Qt: Adopted fixed-width font for cheat code editor
* Cheats: Introduced ‘Assembly’ code type
* Qt: Added ‘Patch Instruction’ and ‘Nop Instruction’ in debugger
* CPU: Included MIPS assembler
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