PadForge v3.2.4 is a Windows controller mapping utility that allows users to map various controllers to virtual formats via ViGEmBus, vJoy, and Windows MIDI. The latest update introduces a Toggle mode for the Gyro engage button, enabling it to toggle engagement on each press instead of only when held. A new SetGyroEngaged macro action allows for various engagement methods, enhancing flexible control. The framework maintains existing features, with new translation …
Read More »Xenia Edge Git Release (May 24, 2026)
Xenia Edge Git (2026/05/24) is an experimental fork of the Xenia emulator, primarily evolving from Xenia Canary. It focuses on rapid updates and enhancements, especially for the Vulkan backend and Linux support, while maintaining full Windows compatibility. Recent changes include the implementation of a separate game library storage from the dash GPD. Users can download the latest version of Xenia Edge, which aims to improve performance and functionality across platforms. …
Read More »Xenia Git Update (May 24, 2026)
Xenia Git (2026/05/24) is an experimental emulator for the Xbox 360. Currently, it does not support running games, but it is in active development. Xenia Git (2026/05/24) has been compiled. Xenia serves as an experimental emulator for the Xbox 360. Currently, it does not support gameplay (yet).…More
Read More »Vita3K Git Release (May 24, 2026)
Vita3K Git (2026/05/24) is an experimental emulator for PlayStation Vita, available on Windows, Linux, and macOS. It can run some homebrew programs in .vpk format, but commercial games are not yet playable. The latest update includes a fix to prevent crashes when deleting an archive locked by another process (#3956). Users can download the emulator from the provided source link. Vita3K Git (2026/05/24) has been compiled. Vita3K is an experimental …
Read More »ShadPS4 Preview (May 23, 2026)
ShadPS4 Pre (2026/05/23) is an early PS4 emulator for Windows and Linux, developed in C++. Recent updates in the changelog include improvements to handle abs and clamp modifiers for VOP3A instructions, a fix for v_mad_u64_u32, and setting AccessFlagBits::eNone for PresentSrcKHR image layout. Download: ShadPS4 Pre (2026/05/23) Source: Here ShadPS4 Pre (2026/05/23) has been released. This is an early PS4 emulator for both Windows and Linux, developed in C++. ShadPS4 Changelog:* …
Read More »ShadPS4-QtLauncher (May 23, 2026)
ShadPS4-QtLauncher was released on May 23, 2026, as the official launcher for ShadPS4, an early PS4 emulator developed in C++ for Windows and Linux. The latest update includes the addition of drag and drop support in the Version Manager. Users can download ShadPS4-QtLauncher from the provided source link. ShadPS4-QtLauncher (2026/05/23) has been released. QtLauncher serves as the official launcher for shadPS4, an early PS4 emulator developed in C++ for Windows …
Read More »PCSX2 Version 2.7.359
PCSX2 v2.7.359 has been released, offering a free and open-source emulator for PlayStation 2 games on PC. It utilizes MIPS CPU Interpreters, Recompilers, and a Virtual Machine to effectively mimic PS2 hardware. Key updates include improvements to texture handling and hazard checks in various graphics systems (GS/HW, GS/VK, GS/DX12, and GS/GL), as well as the addition of specific game data for titles like Blood Will Tell/Dororo. This version enhances overall …
Read More »PCSX-Redux Git Update (May 24, 2026)
PCSX-Redux Git (2026/05/24) is an ongoing fork of the PCSX PlayStation Emulator. The project aims to modernize the codebase by eliminating the plugin system to create a unified codebase for all emulation tasks, using SDL/OpenGL3+/ImGui for better portability and readability. The latest updates include various hardware tests, improvements in GTE instruction latency, and the addition of a detailed latency probe binary. Other enhancements focus on the debugging and rendering experience. …
Read More »NxEmu Developer Version 0.6.0-433-ea386e2
NxEmu Dev v0.6.0-433-ea386e2 has been released, showcasing the latest advancements in this experimental open-source Nintendo Switch emulator by N3xoX1. Key updates include the addition of a notification query feature, enhancements to UI settings, improved power management for the DMA pusher, and updates to SVG graphics in the menu and controller configurations. Notably, issues related to boolean and integer settings in the UI have been addressed. The latest release continues to …
Read More »FB Neo Git (May 24, 2026)
FB Neo Git (2026/05/24) is a compiled update for FinalBurn Neo, an emulator for arcade games and select consoles, based on FinalBurn and earlier MAME versions. Recent changes include renaming some ROMs for clarity, fixing a copy/paste error, adding new working clones in the d_neogeo.cpp file, completing skills in d_exidy.cpp, and introducing new games in the d_nes section. Notably, a bootleg of Spectar, Rallys, has also been added. For more …
Read More »DOSBox-X Git (May 24, 2026)
DOSBox-X Git (2026/05/24) is a compiled version of the DOSBox-X branch, which emulates an Intel x86 PC, enabling the play of many old MS-DOS games on modern systems, including Windows and Linux. Recent updates in the changelog include merging a pull request to fix INT13 and adding sanity checks to the Set_Geometry function in bios_disk.cpp. Additionally, it ensures that a new drive is not attached to the IDE Controller while …
Read More »DuckStation Git Update (May 24, 2026)
DuckStation Git (2026/05/24) is a Sony PlayStation emulator emphasizing playability, speed, and compatibility, particularly for low-end devices. It aims for accuracy while providing a user-friendly default configuration supporting most games. Key features include a CPU recompiler/JIT for multiple architectures, hardware and software rendering options, upscaling, and texture filtering. It supports various file formats, integrates debugging, and offers extensive input options, including lightgun simulation and multi-controller support. Updates are automatic, and …
Read More »Dolphin Git Version 2603-388
Dolphin Git 2603-388, the latest version of the Dolphin Project, is the first Gamecube emulator capable of running commercial games. It emulates Gamecube, Wii, and Triforce systems, offering additional features not available on the original consoles. While it has partial Wii support, it effectively plays most Gamecube games. Recent updates include a merge for new cropping logic and the addition of a screen crop feature. Downloads are available for both …
Read More »PPSSPP Git Update (May 24, 2026)
PPSSPP Git (2026/05/24) is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, developed in C++. Recent updates include the correction of culling issues with various viewport setups and passing unit tests for culling. Improvements involve the conversion of BBOX/BJUMP culling to utilize the worldviewproj matrix and screen space checks, alongside optimizations for NEON and SSE paths. Additionally, there are updates to libretro’s GL core context functionality …
Read More »bsnes (May 23, 2026)
bsnes (2026/05/23) has been released as an emulator for the Super Famicom and SNES. Unlike other emulators, bsnes prioritizes accuracy, debugging capabilities, and clean code. The latest update includes a fix for horizontal offset in high-resolution offset-by-tile mode. Users can download the new version from the provided source. bsnes (2026/05/23) has been released. bsnes serves as an emulator specifically designed for the Super Famicom and SNES gaming systems. Unlike other …
Read More »Azahar Git (May 24, 2026)
Azahar Git is a 3DS emulator project based on Citra, with its latest update on May 24, 2026. The changelog includes an update to GitHub Actions for NodeJS 24, adjustments to the macOS job matrix in libretro.yml, and a refactor of the thread unschedule along with enhancements in the debug frontend unschedule. The emulator is available for download in x64 format, with the source link provided. Azahar Git (2026/05/24) is …
Read More »PadForge Version 3.2.2
PadForge v3.2.2 has been released, enhancing its functionality as a controller mapping utility for Windows. This update focuses on gyro features, enabling precise tuning for motion passthrough sensitivity, deadzone, and calibration. A significant fix addresses a Bluetooth DualSense bug, ensuring that the right stick and triggers function correctly. The update also aligns scale constants with SDL3’s PS5 driver and improves HID reports for virtual controllers. New features include a passthrough …
Read More »AntiMicroX Version 3.6.1
AntiMicroX v3.6.1 has been released, offering a graphical program for mapping gamepad keys to keyboard and mouse functions, scripts, and macros on Linux and Windows. It supports SDL2 configuration for atypical gamepads and includes features such as customizable mapping sets and auto profiles for active applications (limited in Wayland). This minor release mainly addresses bugs in the Flatpak package, including fixes for crashes on X11 systems and issues with the …
Read More »Vita3K Git Version Update (May 23, 2026)
Vita3K Git (May 23, 2026) is the latest version of an experimental PlayStation Vita emulator for Windows, Linux, and macOS. Currently, it supports a limited number of homebrew programs in .vpk format, but no commercial games are playable yet. Recent updates include a refactor of the GUI themes and QSS. For more details and to download, visit the source link. Vita3K Git (2026/05/23) has been compiled. Vita3K is an experimental …
Read More »rpcs3 Git Version Update (May 23, 2026)
RPCS3 Git (2026/05/23) is a free, open-source emulator for the Sony PlayStation 3, developed in C++ for Windows and Linux since 2011. It supports modern graphics APIs like DirectX 12, Vulkan, and OpenGL, enabling it to boot and run many commercial games and PlayStation 3 SDK samples. Ongoing contributions are increasing the number of playable titles. The latest update includes a fix for non-numerical numpad key input binding. You can …
Read More »PCSX-Redux Git Update (May 23, 2026)
PCSX-Redux Git (2026/05/23) is the latest iteration of the PCSX PlayStation emulator, aiming to modernize its codebase by eliminating the plugin system and adopting a unified architecture using SDL/OpenGL3+/ImGui for enhanced portability and readability. The current updates focus on improving the debugging and rendering experiences. Key changes in the changelog include GPU code cleanup, the introduction of more efficient functions, and implementation of detailed testing suites for rasterization phases. Additional …
Read More »MesenCE Git Update (May 30, 2023)
MesenCE Git (3026/05/23) has been released, serving as a multi-system emulator compatible with Windows, Linux, and macOS. It supports various consoles, including NES, SNES, Game Boy, Game Boy Advance, PC Engine, SMS/Game Gear, and WonderSwan. MesenCE is a community-driven fork derived from Mesen2, aimed at ongoing maintenance and expansion. The latest update includes naming style CI checks for C#/UI code. MesenCE can be downloaded from the official source. MesenCE Git …
Read More »FB Neo Git Release (May 23, 2026)
FB Neo Git (2026/05/23) is an updated emulator for arcade games and select consoles, based on FinalBurn and older MAME versions. Recent changes include the addition of “Out Run (sitdown/upright, Rev B)” with music, and updates to d_circus.cpp for Trapeze/Trampoline. The update also addresses some MAME desyncing issues. The new version is available for download. FB Neo Git (2026/05/23) has been compiled. FinalBurn Neo is an emulator designed for arcade …
Read More »DOSBox-X Git Update (May 23, 2026)
DOSBox-X Git (2026/05/23) is a compiled version of DOSBox, an emulator that replicates an Intel x86 PC environment for running older MS-DOS games incompatible with modern systems like Windows XP, Vista, Linux, and FreeBSD. Recent updates include a merge of pull request #6303 from user maron2000, which bumps the mt32emu version to 2.8.0. For more details, users can download DOSBox-X from the provided source link. DOSBox-X Git (2026/05/23) has been …
Read More »DuckStation Git Update (May 23, 2026)
DuckStation Git (2026/05/23) is an emulator for the Sony PlayStation, prioritizing playability, speed, and compatibility with low-end devices. It aims for accuracy while providing features like CPU recompiler (JIT), hardware and software rendering, upscaling, texture filtering, PGXP for geometry precision, and save state support. Compatible with various file formats, it includes “fast boot” options and supports multiple controllers, including the Namco GunCon. The latest update includes bug fixes and improvements, …
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