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In case you missed it: Apple II simulations from reactors to regiment command

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dadmin
(@popper21)
Posts: 52
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[#105]

This Apple II batch ranges from branching lives and bomber crews to reactors, Civil War fields, and Second World War operations. The common thread is the old machine’s appetite for systems that make you plan before the next turn, day, or sortie arrives.

50 Mission Crush

In the 50-sortie bomber tour, you command a B-17 and its ten-person crew through missions over France and Germany, with bombing accuracy, enemy aircraft, and crew survival feeding the score. The source describes promotions from Lieutenant to Brigadier General, plus decorations and a Purple Heart for wounds.

Alter Ego

In the branching life tree, a character moves from infancy to old age through seven life phases, with early responses affecting later health, wealth, and happiness. Try contrasting a questionnaire-built personality with a randomly generated one, then see which childhood decisions reshape the adult branches.

Apple Nuclear Power Plant

In the day-by-day reactor desk, each day begins with control-rod and cooling-flow settings before the next report reveals the effect on capacity, maintenance, temperature, and coolant. The tension lies in committing to a setting now and diagnosing its consequences a day later.

At the Gates of Moscow 1941

In the Moscow front campaign, German and Soviet commanders fight from September 1941 to March 1942 at division level, with weather, roads, railways, entrenchments, and fog of war complicating the map. The two shorter scenarios offer a different pace from the full Operation Typhoon campaign; which side would you rather take first?

B-1 Nuclear Bomber

In the text-command bomber sortie, altitude, course, radar, and payload are handled through typed commands while MiGs, surface-to-air missiles, and electronic countermeasures shape the route. Briefings and debriefings frame each flight, including the crew’s fate after the mission.

B-24

In the Ploiești raid command, a top-down view follows the 460th Bombardment Group on raids against Romanian oil targets, with flak, interceptors, and formation movement all in view. You switch among pilot, copilot, navigator, engineer, and bombardier duties while managing the Liberator.

Battle Group

In the 30-turn Western Front battle, British, American, and German platoon-level forces fight Western Front engagements from 1943 to 1945 across a hex map. A battle can end when you choose or run through the standard 30-turn limit, so compare a quick points finish with a prolonged fight for ground.

Battle of Antietam

In the eleven-hour Sharpsburg battle, brigades contest terrain around Sharpsburg across 11 one-hour turns, with victory points tied to objectives and casualties. Basic, Intermediate, and Advanced rules sit alongside five difficulty levels, making it tempting to replay the same field under stricter command limits.

Battlefront

In the six-hour regimental command map, you assign objectives to regiments rather than moving every battalion directly, then see how terrain, supply, command links, morale, and enemy pressure alter the outcome. Crete, Stalingrad, Saipan, and Bastogne provide four sharply different operational settings.

Battles in Normandy

In the eight Normandy operations, corps-level forces race for fixed objectives under turn limits across Omaha, Utah, Sword, Cherbourg, Carentan, Villers-Bocage, Goodwood, and Epsom. Weather, terrain, supply, experience, and morale all sit behind an advance that may look easy on the map.

Which of these Apple II simulations would you revisit first: the delayed reactor reports, a branching lifetime, or a campaign where supply and weather can undo a fine-looking plan?


“Yes,there are two paths you can go by, but in the long run, there's still time to change the road you're on.”
― Led Zeppelin 😎 !!

 
Posted : 18/10/2026 9:58 pm
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