Getting caught up: Amstrad CPC cockpits, tables, and command maps
This batch ranges from aircraft handling and naval interception to a pinball table and a quiz-board conversion, with several games asking for patience before they ask for speed.
500 cc Grand Prix
500 cc Grand Prix puts the rider behind the bike for circuit racing, with training runs, single races, and a championship route. Its two-player vertical split-screen is an unusual sight on the CPC, while the repeated work of leaning, braking, and finding a clean line gives the races their shape.
ACE 2
ACE 2 air combat takes the quicker, arcade-leaning route to dogfights, with missions built around enemy aircraft rather than cockpit procedure. The source points to hot-seat competition and a split-screen mode; it would be good to hear how those arrangements compare in practice with the original ACE.
Ace of Aces
Ace of Aces missions flies the RAF Mosquito through train attacks, V-1 interceptions, U-boat hunting, and bomber encounters. The first-person presentation and changing mission targets make this a notably direct take on wartime flying, rather than a campaign of elaborate squadron management.
ACE: Air Combat Emulator
ACE: Air Combat Emulator frames its sorties around defending the United States from an invading force, with ground strikes and aerial interceptions sharing the workload. Three remaining aircraft and air bases give the scenario a finite-resource angle, so the choice of when to fly carries more pressure than a standalone dogfight.
Acrojet
Acrojet aerobatics events trades combat for precision flying in ten events involving pylons, ribbons, loops, and awkward landings. Weather settings, four difficulty levels, and up to four players make the BD5J exercises a fine candidate for comparing whose Cuban Eight or flame-out landing holds up best.
Admiral Graf Spee
Admiral Graf Spee campaign is a spare South Atlantic raiding game built around spotting contacts, matching course and speed, and deciding whether a target is worth the fuel and ammunition. Cargo ships tempt the player forward, battleships demand restraint, and Altmark resupply visits can keep a damaged run alive.
Advanced Pinball Simulator
Advanced Pinball Simulator table centres on a magic-themed table with extra flippers, block targets, trapdoors, and extra balls at 10,000 points. Opening a trapdoor for a bonus and then closing it before the ball disappears is exactly the sort of pinball wrinkle that deserves a few score-chasing sessions.
Andy Capp
Andy Capp's cash chase sends the comic-strip loafer through pubs, streets, and betting shops in search of money for Flo, while an alcometer tracks how far the drinking has gone. Talking, giving items, betting, and fighting all sit within the same ticking domestic predicament, making this a particularly oddball simulation of keeping oneself out of trouble.
Biggles
Biggles' two-part adventure joins a biplane dogfight, London rooftop sequence, and side-view assault before moving on to a helicopter mission tied to a password. That jump between arcade stages and the later flight section is a bold structure; which portion feels most at home on the CPC?
Bob’s Full House
Bob's Full House quiz board adapts the television format into a four-player mix of quiz questions and bingo-card completion. Lines and a full board decide the contest, so a local group can settle whether fast recall or a fortunate card is doing most of the work.
Of these CPC simulations and simulation-adjacent games, which one best rewards learning its routines: Acrojet’s stunt courses, Graf Spee’s intercepts, 500 cc Grand Prix’s braking lines, or Advanced Pinball Simulator’s table shots?
“Yes,there are two paths you can go by, but in the long run, there's still time to change the road you're on.”
― Led Zeppelin 😎 !!
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