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Retro Game Database · Nintendo Switch

The Walking Dead: The Complete First Season Plus 400 Days

Retro Game Database · Nintendo Switch

The Walking Dead: The Complete First Season Plus 400 Days

The first hour of Telltale’s Walking Dead grabs you because it makes every conversation feel loaded. You are not here to outshoot the apocalypse; you are here to live with rushed decisions, awkward silences, and the awful feeling that there may be no clean answer.

This package is an easy recommendation if you want the whole first season in one place, including The Walking Dead: 400 Days. The adventure-game puzzles and quick-time prompts can feel dated, but the character work still has enough weight to carry you through all five episodes and the bonus chapter.

Retro Replay Review

Gameplay

The Walking Dead starts by putting you in control of conversations that feel more dangerous than the walkers outside. You guide Lee through a post-apocalyptic crisis, explore small areas, inspect objects, solve light adventure-game puzzles, and make dialogue choices under pressure. The immediate pull comes from how quickly the game asks you to define your version of this man: patient or blunt, protective or pragmatic, willing to soothe people or tell them a hard truth.

Its best trick is making you hesitate. A timed response can turn a simple exchange into a nerve-racking decision, while the quick-time events give sudden bursts of panic to confrontations. You will often know that every option has a cost, which is exactly why the strongest scenes land. Even when a choice does not transform the whole route through the season, it changes the emotional temperature of a moment and makes you own your answer.

The adventure side is less consistently compelling. Exploration and point-and-select interactions are straightforward, and the puzzle elements rarely become deeply demanding. At times you may feel held in place while hunting for the one object or conversation needed to continue. Direct control can also make moving through confined spaces feel less elegant than the writing. Stick with it: this is a character drama wearing the clothes of an adventure game, and the slower stretches are usually there to set up the next difficult exchange.

The Complete First Season Plus 400 Days gathers the five-episode season with the additional chapter in one package. The Walking Dead: 400 Days is a worthwhile companion because its shorter stories widen the human view of the outbreak rather than simply padding out the main journey. On Vita, you can use either touch controls or traditional analog and face-button inputs, so you can choose the interaction style that feels less fussy.

The Walking Dead: The Complete First Season Plus 400 Days — screenshot 1
The Walking Dead: The Complete First Season Plus 400 Days — screenshot 1

Graphics

The game uses a comic-book-inspired look that suits The Walking Dead remarkably well. Characters have bold outlines and expressive faces, while ruined roads, interiors, and walker-filled spaces carry the grim, muted feel you want from this world. The cinematic camera keeps attention on faces during conversations, then pulls back when danger breaks loose.

Animation can look stiff beside the emotional quality of the voice work, particularly during quieter movement and transitions. But the close-ups matter more than polish here: when a character is scared, exhausted, or trying not to cry, the frame usually gives the performance room to do its work.

The Walking Dead: The Complete First Season Plus 400 Days — screenshot 2
The Walking Dead: The Complete First Season Plus 400 Days — screenshot 2

Story

This first season earns its reputation through intimacy. The Walking Dead has a huge, familiar apocalypse behind it, but the drama stays close to a small group of people trying to protect themselves and one another. Lee’s relationship with Clementine gives the story its heartbeat. Instead of treating the child as a passive symbol of innocence, the game makes you feel responsible for what she sees, hears, and learns from you.

That focus gives ordinary conversations unusual force. Arguments over trust, food, safety, and leadership matter because the group is fragile long before any walker arrives. The writing understands that survival horror is not only about the monster at the door; it is also about being trapped with frightened people who disagree about what survival requires.

Not every branch can carry the same long-term consequence the game’s urgent choice screens imply, and you should not go in expecting a completely different storyline for every decision. What changes most reliably is your connection to the characters and your sense of guilt or certainty afterward. That is enough. The season knows where it is going, and its strongest turns hit because it has spent time making you care who gets hurt along the way.

400 Days works as a compact extra chapter rather than a replacement for the main season’s emotional arc. Its value is in letting you see more lives touched by the same collapse, with the same emphasis on difficult judgment calls and uneasy alliances.

Overall Experience

This is still one of the clearest examples of a choice-driven adventure getting the important part right: making you care before it asks you to decide. The puzzles are simple, the action is mostly quick-time-event pressure, and the control can occasionally remind you that you are steering a cinematic adventure from an earlier era. None of that stops the best scenes from feeling personal.

Give it a chance if you want a horror story that spends more time on people than on killing monsters. You do not need to be a Walking Dead devotee to get invested; the game’s strongest material comes from its own cast and the relationship at its center. If you want intricate puzzles, demanding action, or branching paths that radically remake every plot beat, frustration may set in quickly.

For everyone else, this complete package is the right way to take in the first season. Five episodes give the central story room to build, while 400 Days adds a welcome extra perspective without overstaying its welcome. It is a flawed adventure game and an excellent piece of interactive drama, with a payoff that remains worth the occasional clumsy walk to the next conversation.

Retro Replay Score

8.2/10

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Retro Replay Score

8.2

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