DuckStation Git (2026/08/05) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It aims for accuracy while supporting playable games with minimal enhancements causing issues. Key features include CPU recompiler/JIT, various rendering options, upscaling, PGXP for geometry precision, save state support, and compatibility with multiple file formats. It offers support for digital and analog controllers, lightgun emulation, multitap devices, and automatic updates. Recent changes include fixes for draw issues and memory management. The emulator supports Windows, Linux, and experimental macOS, facilitating easy game loading and enhanced user experience.
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DuckStation Git (2026/08/05) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and durability over time. The objective is to achieve high accuracy while ensuring performance remains suitable for lower-end devices. “Hack” options are not recommended; the default settings should be compatible with all playable games, although some enhancements may have compatibility challenges.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) alongside software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental macOS
Accepts bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Directly boot homebrew executables
Load Portable Sound Format (psf) files directly
Support for digital and analog input controllers (with rumble forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows builds
Automatic content scanning – game titles and hashes provided by redump.org
Optional automatic memory card swapping for different games
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking capabilities
Integrated and remote debugging options
Multitap support for up to 8 controllers
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPUBackend: Resolve potential issues with unflushed draws when runahead is enabled
* FullscreenUI: Right-align badges for achievement types
* FIFOQueue: Reset head/tail when the size is zero
* StateWrapper: Ensure enum values are clamped to the maximum
* StateWrapper: Save contiguous FIFOQueue bytes with a single memcpy()
* StateWrapper: Prevent potential integer overflow on 32-bit systems
* StateWrapper: Avoid heap allocation during FIFOQueue read
* MemoryCard: Use constants for address and offset masking
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