Tag Archives: Dev_Build

PPSSPP Git Update (March 25, 2026)

PPSSPP Git (2026/03/25) features a fast and portable PSP emulator supporting Android, Windows, Mac, and Linux. The latest update includes various changes, such as merging pull request #21482, reintroducing the “Landscape auto” rotation type, fixing warnings, and updating Cargo.lock and langtool dependencies. Downloads for PPSSPP Git can be accessed for both x64 and Android. PPSSPP Git (2026/03/25) has been compiled. PPSSPP is a high-speed and portable PSP emulator available for …

Read More »

BizHawk Git Release (March 25, 2026)

BizHawk Git (2026/03/25) is a multi-system emulator developed in C#. It offers casual gamers features like full-screen mode, joypad support, and comprehensive rerecording and debugging tools. Supported systems include Apple II, various arcade machines, multiple Atari consoles, Commodore systems, Neo Geo, Nintendo (including 3DS, DS, and NES), Sega consoles, PlayStation, and more. Recent changelog updates include fixing build issues, cleaning up InputRoll, and adding Lua annotations. The latest version is …

Read More »

Azahar Repository (March 25, 2026)

Azahar Git (2026/03/25) is a compilation of an open-source 3DS emulator project based on Citra. The emulator aims to provide a platform for playing Nintendo 3DS games on various devices. It incorporates continuous updates and improvements, enhancing performance and compatibility with numerous titles. The project benefits from community contributions, fostering collaboration among developers and users. By leveraging Citra’s foundations, Azahar Git seeks to deliver an efficient and user-friendly gaming experience, …

Read More »

Xenia Git (March 24, 2026)

Xenia Git (March 24, 2026) is an experimental Xbox 360 emulator that currently does not run games. The latest update includes several enhancements such as optimizing NEON operations, fixing various constant optimizations, and redesigning the CI with an initial orchestrator. Key changes involve the addition of allocatable vectors, a dedicated backend context pointer, and improvements to memory usage. Debug codes were also fixed, and user interface issues affecting gamepad navigation …

Read More »

ShadPS4-QtLauncher (March 24, 2026)

ShadPS4-QtLauncher (2026/03/24) has been released as the official launcher for shadPS4, an early PS4 emulator for Windows and Linux written in C++. Key updates in the changelog include UTF-8 path formatting, a Qt GUI translation update, an updater fix, and new configuration support. The release aims to enhance user experience and functionality. You can download the launcher from the provided source link. ShadPS4-QtLauncher (2026/03/24) has been released. The QtLauncher serves …

Read More »

ShadPS4 Preliminary Version (March 24, 2026)

ShadPS4 Pre (2026/03/24) is an early PS4 emulator developed for Windows and Linux in C++. The latest update includes core minor code cleanup and progresses on addressing general misses in versions 0.15.1, specifically parts 5 and 6. For users interested in trying out this emulator, it is available for download. ShadPS4 Pre (2026/03/24) has been released. It’s an early PS4 emulator available for Windows and Linux, developed in C++. ShadPS4 …

Read More »

RPCS3 Git Update (March 24, 2026)

RPCS3 Git (2026/03/24) is an open-source PlayStation 3 emulator and debugger for Windows and Linux, developed since 2011. It supports DirectX 12, Vulkan, and OpenGL renderers and can boot and play several commercial games along with PS3 SDK samples. Ongoing contributions are expanding its compatibility with more titles. Recent updates include improvements in handling PPU state after syscalls, enhanced input handling, and audio features in the Qt interface. Users can …

Read More »

PCSX-Redux Git Version (March 24, 2026)

PCSX-Redux Git (2026/03/24) represents an ongoing fork of the PlayStation emulator PCSX, aiming to update the codebase to modern standards. The project intends to eliminate the plugin system and develop a single monolithic codebase for comprehensive PlayStation emulation. It focuses on using SDL/OpenGL3+/ImGui for enhanced portability and readability, while also improving debugging and rendering experiences. Recent changes include additions and fixes related to sound processing and macOS compatibility, as reflected …

Read More »

Game On! Git (March 24, 2026)

Play! Git (2026/03/24) is an emulator for the PlayStation 2 (PS2) on Windows, developed in C/C++. It employs an instruction caching and recompilation scheme for improved CPU emulation performance. Recent updates include allowing the specification of no clamping blocks in GameConfig, a flag to disable clamping, enhancements to VU branch code generation, and a dependency update from microsoft/setup-msbuild version 2 to 3. Users can download the latest version as well …

Read More »

GearSystem Version Control (March 24, 2026)

GearSystem Git (2026/03/24) is an emulator for Sega Master System/Game Gear, developed in C++ and compatible with iOS, Raspberry Pi, Mac, Windows, and Linux. It emphasizes source code readability and high compatibility. Key features include an accurate Z80 core, multi-mapper support, external RAM with save files, automatic region detection, SMS2 224 mode support, a ROM detection database, sound emulation via SDL Audio, and integrated disassembly. The latest changelog highlights improvements …

Read More »

FB Neo Git (March 24, 2026)

FB Neo Git (2026/03/24) has been compiled as an emulator for arcade games and select consoles, building on FinalBurn and earlier MAME versions. The latest changelog includes the addition of the SMS homebrew game “Laranja Mecanico,” updates to the NeoGeo code with some Metal Slug hacks, and a Spectrum update from user gab75. For those interested, the source for FB Neo Git is available for download. FB Neo Git (2026/03/24) …

Read More »

Dolphin Git Version 2603-114

Dolphin Git 2603-114 is compiled and represents the latest trunk of the Dolphin Project, the first Gamecube emulator capable of running commercial games. It supports Gamecube, Wii, and Triforce (arcade) emulation, offering features not available on the original consoles, with partial Wii support. Recent changelogs include improvements to audio handling and fixes for the WASAPI default device selection. Downloads are available for both x64 and Android versions. Sure! Here’s a …

Read More »

DOSBox-X Git Version (March 24, 2026)

DOSBox-X Git (2026/03/24) is a compiled version of DOSBox-X, a branch of DOSBox that emulates an Intel x86 PC, enabling users to run many legacy MS-DOS games on modern operating systems like Windows, Linux, and FreeBSD. The latest update includes changes from the SDL3 branch and a merge request to update Microsoft’s setup-msbuild from version 2 to 3. This ensures enhanced functionality and compatibility for users looking to enjoy classic …

Read More »

PPSSPP Git (March 24, 2026)

PPSSPP Git (2026/03/24) has been released, featuring a fast and portable PSP emulator for Android, Windows, Mac, and Linux, developed in C++. The latest update includes changes from pull request #21475, which removes the thread limit, enabling better performance by eliminating the detection of a maximum of 16 CPU threads for compute tasks. Downloads for the x64 and Android versions are available. PPSSPP Git (2026/03/24) has been compiled. PPSSPP is …

Read More »

BizHawk Git Release (March 24, 2026)

BizHawk Git (2026/03/24) is a multi-system emulator developed in C#. It features full-screen support, joypad compatibility, comprehensive rerecording, and debugging tools, catering to both casual gamers and advanced users. Supported systems include a wide range of platforms from Apple II and various arcade machines to multiple Nintendo and Sega consoles, as well as others like the Sony PlayStation and Sinclair ZX Spectrum. The latest update includes annotations for Doom Lua …

Read More »

Xenia Git – March 23, 2026

Xenia Git (March 23, 2026) is an experimental Xbox 360 emulator still in development and does not yet run games. Recent updates include fixes for MSVC-ARM64 memory barrier conflicts, optimization of mov+dup idioms into movi, and the addition of PowerPC floating-point state handling. Other changes involve restoring floating-point rounding modes, implementing MMIO-aware memory sequences, and addressing initialization order concerns. Additionally, an initial commit for the ARM64 backend and an xbyak_aarch64 …

Read More »

ShadPS4-QtLauncher (March 23, 2026)

ShadPS4-QtLauncher (2026/03/23) has been released as the official launcher for shadPS4, an early PS4 emulator for Windows and Linux developed in C++. The latest update addresses a segmentation fault that occurred when users clicked “Save” on the “Choose directory” dialog with the version manager disabled (#272). You can download ShadPS4-QtLauncher from the provided link. ShadPS4-QtLauncher (2026/03/23) has been released. QtLauncher serves as the official launcher for shadPS4. ShadPS4 is an …

Read More »

ShadPS4 Pre-release (March 22, 2026)

ShadPS4 Pre (2026/03/22) has been released as an early PS4 emulator for Windows and Linux, developed in C++. The update includes a changelog featuring more files for syncing with the 0.15.1 branch and the initial camera implementation (Part 3 of the 0.15.1 branch). For those interested, the emulator is available for download. ShadPS4 Pre (2026/03/22) has been released. This is an early PS4 emulator for Windows and Linux developed in …

Read More »

RPCS3 Git Update (March 23, 2026)

RPCS3 Git (March 23, 2026) is an open-source PlayStation 3 emulator and debugger for Windows and Linux, developed since 2011. It supports DirectX 12, Vulkan, and OpenGL, enabling the booting and playing of numerous commercial games and SDK samples. Recent updates include improvements to overlay functionalities, graphical rendering, and audio settings. Changes also address compilation issues for macOS and introduced support for basic signed distance function (SDF) rendering. Contributors continue …

Read More »

Pureikyubu Git (March 23, 2026)

Pureikyubu Git (2026/03/23) is a work-in-progress emulator for the Nintendo GameCube, aimed at researching its hardware features and reverse-engineering game development technologies. The GameCube, created by Nintendo and ArtX engineers, offers rich exploration opportunities. Recent updates include refactoring of the Flipper and the CommandProcessor becoming a standalone entity. The changelog highlights merged pull requests and various refinements. The emulator can be downloaded from multiple sources. Pureikyubu Git (2026/03/23) has been …

Read More »

Project64 Git Update (March 23, 2026)

Project64 Git (2026/03/23) is an updated version of a proprietary Nintendo 64 emulator for Windows. It features a plug-in system that allows third-party developers to create components, enabling users to play Nintendo 64 games by reading ROM images from cartridges or creating homebrew. Initially started by Jabo and zilmar as a programming exercise, Project64 is now open source. Recent updates include modifications to the RSP, specifically in instruction reordering and …

Read More »

FB Neo Git Release (March 23, 2026)

FB Neo Git (2026/03/23) is an emulator for arcade games and select consoles, built on FinalBurn and older MAME versions. The latest changelog includes updates such as Japan revision A for “makai mur” in d_gng.cpp, and updates for Mega Drive and NES from gab75. Additionally, d_cps2.cpp features an update for “Street Fighter II: Prime” (Ver 0.74, Hack) (#2464). Users can download the latest version from the source provided. FB Neo …

Read More »

mGBA Git Update (March 23, 2026)

mGBA Git (2026/03/23) is an emulator for Game Boy Advance games, designed for speed and accuracy. Key features include support for Game Boy and Game Boy Color, fast performance on low-end machines, and dual frontends (Qt and SDL). It offers local link cable support, save type detection, and real-time clock functionality. Additional features include support for motion sensors, a built-in BIOS, fast-forward and rewind options, and extensive recording capabilities. It …

Read More »

DOSBox-X Git Release (March 23, 2026)

DOSBox-X Git (March 23, 2026) is a continuation of DOSBox that emulates an Intel x86 PC, enabling the playback of classic MS-DOS games on modern operating systems like Windows XP, Vista, Linux, and FreeBSD. The recent update includes the removal of an unused SDL conditional variable, merging of a pull request to update the CHANGELOG, and fixes for Hercules palette and blending issues. Users can download the latest version from …

Read More »

DOSBox-Staging Git Update (March 23, 2026)

DOSBox-Staging Git (2026/03/23) has been compiled to enhance the DOSBox project by modernizing development practices and tools. Key updates include debugging improvements, better logging of video modes, a refined OpenGL info log, and extensive shader system documentation. Changes involve the renaming of several shader uniforms, the introduction of dedithering and integer scaling features, and optimizations for shader management. Additional features like shader loading error reporting, enhanced flexibility in the shader …

Read More »