The harvester is miles from home. Your money is almost gone. Somewhere beyond the black edge of the map, an army is getting ready to ruin your evening. Then a voice announces “Unit ready,” the music kicks in, and you decide you can probably afford one more tank. Command & Conquer understood that particular kind of optimism. It let you build a little military empire, made you feel clever for keeping it… Read more
Phantom and Indrema: The Complete History of the Consoles That Never Came Home
Some consoles leave behind a favorite game, a battered controller and an argument about which version was better. The Phantom and Indrema left behind something stranger: people who still remember waiting for them. You could picture the empty spot beneath the television. Perhaps you had already decided which games would go there. Indrema offered a silver machine that would welcome small developers into the console business. The Phantom offered a white box… Read more
PC Engine Classics Dragon Slayer: The Legend of Heroes I & II Are Coming to Modern Consoles
Edia is bringing the CD-ROM² versions of Dragon Slayer: The Legend of Heroes I and II to modern systems worldwide in 2027. The Trails series did not spring into existence as a fully formed encyclopedia of nations, political factions and recurring heroes. Its roots stretch backward through The Legend of Heroes, and those roots stretch into Nihon Falcom’s even older Dragon Slayer family. In 2027, players outside Japan will receive an unusually… Read more
Before Star Wars Games Found a Formula, the 1990s Tried Everything
Flight simulator. CD-ROM spectacle. First-person shooter. Fighting game. Desktop adventure. In the 1990s, nobody seemed entirely sure what a Star Wars game was supposed to be. That was half the fun. There was a wonderful period when asking “What kind of game is Star Wars?” did not produce a sensible answer. It produced another question. Which year? In 1993, Star Wars became a demanding space-combat simulator that expected players to manage shields,… Read more
The Definitive History of Doom: How id Software Forged a Legend
Rip and Tear: The Definitive History of the Original DOOM On December 10, 1993, a file named DOOM1_0.ZIP was uploaded to an FTP server at the University of Wisconsin. There was no multi-million dollar marketing campaign, no flashy Super Bowl commercial, and no coordinated launch event. There was only a 2.39 MB compressed file, unleashed onto the nascent internet and the sprawling network of Bulletin Board Systems (BBS). What happened next wasn't… Read more
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