Orange Crush This person or group put an awful lot of work into this soda masterpiece of Mario going after a question box! Ill never look at orange crush the same again. At least they took a picture because you know that wont last long! Not sure where this picture came from, but I found it on neatorama. Read more
Retro Fresh! 👾
Mini Arcades
In the spirit of procrastination I decided to post about a mini arcade I found. I'm not sure if this is old news, but it's interesting. This guy built mini arcades using a turbo grafx 16 and a sega genesis. He used these mini ps1 portable screens, a retro arcade stick you hook up to a tv, and old systems. They came out pretty nice! The post is in Spanish, but you… Read more
Nintendo Powerrrrr!!
As I sit in a coffee shop trying to do work, my mind yet again drifts off to my gaming childhood. Video games were not the only ways I was able to get my fix. I remember always bugging my parents to let me use a check to subscribe to Nintendo Power. They never gave in. Until one day I asked if I could have that for my birthday. Yes I know,… Read more
Feeling Generous? Want a NES?
A day or two ago, someone put up a Nintendo Entertainment System on Ebay for $35k. In the description he details that he needs the money to pay off some bills. That's a pretty dam fine Nintendo, but is it worth $35k? I don't know, but I'm really tempted to try the same think to help pay off my student loans. I have a NES game in box and a sealed game… Read more
Harnessing the power of 8-bit for good
Racketboy, a retrogaming blog, recently posted an article that details a 2 day workshop hold in New York. The special thing about this workshop is that the students learn how to program and design 8 bit games that can be used to disseminate important and helpful information to different communities. One of the games helps the player learn how Malaria is spread and what you, as the player, can do to help… Read more
Making a Hyperspin theme for unsupported systems
I have recently been inspired by the video I placed below. So to be very clear, my theme will NOT be as nice as this theme. I do not have the time nor attention span to make such a nice theme. The theme that I do end up creating will be will fit the theme of the other themes already available. I also hope to create other art sets that will help… Read more
How to Make Hyperspin Lists: The quick and easy way
So I spent months trying to figure out how to make lists for Hyperspin. I tried using dir2xml like everyone kept suggesting. It never worked. I grew frustrated and left Hypersin for a while. I went back and thanks to Lashek and Badboybill now know that I was using the wrong dir2xml file. I'm posting this just to make this resource more accessible. I didn't know that you could do this so… Read more
Retro-arcades and Hipster Culture
I'm not sure if this is a phenomena that's particular to San Francisco or if it is widespread. I've read many a list of hipster culture (PBR, tight jeans, huge plastic sun glasses, etc etc..), but I've never read anything that detailed the role of retro gaming. In the picture you can see one of my friends playing pac man. He took me to this bar, full of hipsters, table arcades, a… Read more
Interviews 🎤
Chris Beatrice Interview: Impressions Games, Caesar, and the Art of Building Living Cities
Interview by David, Retro Replay. A wheat field had to move inside a tiny tile. A Roman city had to feel alive without burying the player in detail. An aqueduct had to look convincing while being assembled from just a handful of graphics. For Chris Beatrice, the art of those early strategy games was inseparable from finding practical solutions that made a world readable, appealing, and enjoyable to inhabit. Beatrice joined Impressions… Read more
Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner
Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more
Philip Oliver Interview: Dizzy, the Oliver Twins, and a New Chapter in Adventure
Interview by David, Retro Replay Dizzy began with a problem small enough to fit inside a sprite: how do you give a game character a face that can actually express something? Philip Oliver's answer became one of the most recognisable figures of the British home-computer era. With his twin brother Andrew, he built a world of enchanted forests, peculiar objects, needy neighbours, and puzzles that could turn a humble bean into a… Read more
Steve Ince Interview: Broken Sword, Beneath a Steel Sky, and the Art of Game Writing
Interview by David, Retro-Replay. An adventure game can begin with a painted cityscape, a conversation, or a mystery the player cannot leave alone. Steve Ince has helped shape all three. Across his career, he moved from creating artwork to organising production and then writing and designing the stories players would uncover for themselves. Ince spent eleven years at Revolution Software, moving from artist to producer to writer and designer. His work on… Read more
Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond
Sometimes a game stays with you as a tune. The television is gone, the controller has changed, and you can barely remember the last race you won. Then a few notes bring the whole afternoon back. For players who grew up with Lotus Turbo Challenge 2 or Top Gear, Barry Leitch is part of that memory. His music gave small cars and distant horizons a sense of occasion. You could be having… Read more
Exclusive Interview with Mustin of The OneUps
When it comes to video game bands, The OneUps have been doing this longer than most. Their official site says they have been performing since their first show in 2002, and over the years they have played events like PAX, MAGFest, and GDC while building one of the most recognizable sounds in live VGM. Their catalog on Bandcamp stretches from Volume 1 all the way to later releases like Volume 4, Arkadia… Read more
Emulator News 📰
PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs
That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more
The Week in Emulation: October 5–12, 2026
October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more
The Week in Emulation: September 28–October 5, 2026
September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more
The Week in Emulation: September 21–28, 2026
Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more
Eden Version 0.2.1
Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more
ES-DE Version 3.4.1
ES-DE 3.4.1 is a substantial update to the popular multi-platform emulation frontend, expanding Android system support, adding experimental Linux AArch64 support, improving multi-user compatibility and adding a long list of new emulator configurations across Android, Linux, macOS and Windows. Android users searching for the ES-DE 3.4.1 APK or EmulationStation APK 3.4.1 should note that ES-DE's Android release is distributed through the project's official Android channels rather than Google Play. If you are… Read more
Editorial Reviews 🌟
Rayman Review: Beautiful, Charming and Brutally Hard on PlayStation
When people remember the original PlayStation, they usually remember polygons. Tekken. Ridge Racer. Resident Evil. Tomb Raider. The entire industry was racing toward 3D, and suddenly traditional 2D games were starting to look like something from the past. And then there was Rayman. Released in 1995, the original Rayman completely ignored the rush toward polygons and instead delivered one of the most beautiful hand-drawn platformers of the entire generation. Bright colors. Huge… Read more
Crazy Taxi Review: Pure Arcade Chaos on Sega Dreamcast
Some games take a while to explain. Crazy Taxi is not one of them. You drive a taxi. You pick up passengers. You drive as fast and as recklessly as humanly possible. And somehow, more than twenty-five years later, it's still ridiculously fun. Originally released in arcades before making its way to the Sega Dreamcast, Crazy Taxi is one of those games that perfectly represents Sega during that era. Fast. Loud. Colorful.… Read more
World of Illusion Review: Disney Magic on the Sega Genesis
During the 16-bit era, Disney games gave Sega owners several memorable platformers. World of Illusion Starring Mickey Mouse and Donald Duck belongs beside Castle of Illusion, QuackShot, and Aladdin as an example of a licensed game with care behind it. Developed and published by Sega, it builds an adventure around a magic show gone wrong: Mickey and Donald discover a mysterious box, climb inside, and find themselves trapped in a fantastical world.… Read more
Shining Force CD Review: An Essential Sega CD Tactical RPG
The Sega CD is often remembered for full-motion video, but Shining Force CD shows how much stronger its traditional games could be. This tactical RPG rebuilds two Game Gear adventures and adds content made for the CD release. Sega’s official game overview identifies it as a remake of two handheld installments. The result is a generous, battle-focused Shining Force package. Its defining change is the removal of most traditional exploration—a choice that… Read more
Super Mario Kart – Horizons SNES Romhack Review | The True Sequel Fans Deserved
What if Super Mario Kart got the sequel we always dreamed of on the SNES? Horizons delivers 20 new tracks, new music, and pure nostalgia. From grassy plains to abandoned mines, Super Mario Kart – Horizons takes the SNES classic to new places. It feels like Mario Kart 2.0… and you can play it today! Super Mario Kart – Horizons: The Romhack That Feels Like a True Sequel. Watch the video or… Read more
Smoked Fish and Cabbage Review – A Beginner Friendly Kaizo Journey
The Super Mario World hacking community has produced everything from sprawling cinematic adventures to bite sized experimental projects. Smoked Fish and Cabbage, created by LetsTalkGames and the coder known as xMANGRAVYx, stands out as a compact yet polished introduction to the Kaizo style. Released in July 2023, the hack is short by design with seven carefully crafted levels, but within that small footprint it manages to deliver challenge, variety, and accessibility in… Read more
Satire & Humor 🤡
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more
Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3
A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more
Joy-Con Drift Marketed as “Immersive Gameplay Feature”
A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more
Recent Posts
Rayman Review: Beautiful, Charming and Brutally Hard on PlayStation
When people remember the original PlayStation, they usually remember polygons. Tekken. Ridge Racer. Resident Evil. Tomb Raider. The entire industry was racing toward 3D, and suddenly traditional 2D games were starting to look like something from the past. And then there was Rayman. Released in 1995, the original Rayman completely ignored the rush toward polygons and instead delivered one of the most beautiful hand-drawn platformers of the entire generation. Bright colors. Huge… Read more
Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner
Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more
Before He Was a Plumber, Mario Was a Carpenter
Mario’s first job had nothing to do with pipes. When he appeared in Donkey Kong in 1981, he was a carpenter. The game took place on a construction site, so Shigeru Miyamoto gave its little hero a job that fitted the surroundings. The plumber everyone knows came later. There’s a nice reminder in an old Donkey Kong sticker card: underneath Mario, it says “The Brave Carpenter.” He’s got the cap, moustache and… Read more
Miyamoto’s Donkey Kong Ideas Had a Nintendo Bath-Time Boost
Some people do their best thinking in the bath. While working on the original Donkey Kong in the early 1980s, Shigeru Miyamoto had a particularly convenient one: Nintendo’s company bath. Its hot water came from the boiler used by the playing-card factory. That’s quite a long way from an arcade cabinet, but apparently a good place to get your thoughts in order. He was staying in Nintendo’s company housing and bathing at… Read more
Retro Replay Retro Gaming History, Reviews & Emulation