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Super Mario The Lost Levels (All-Stars) Longplay [SNES] 1993 #guide #walkthrough #tutorial

Super Mario The Lost Levels (All-Stars) Longplay [SNES] 1993 #guide #walkthrough #tutorial

While most of the world was falling in love with Super Mario Bros 2 a.k.a. Doki Doki Panic, Japanese players were given quite a different game. The game in question is known to the western world as "Super Mario Bros, The Lost Levels", and was released on the Super Nintendo in the Mario All-Stars collection. While the western Mario 2 was a fun and incentive way to play Mario, The Lost Levels… Read more

Castlevania – Long play [NES] 1987 #guide #walkthrough #tutorial

Castlevania – Long play [NES] 1987 #guide #walkthrough #tutorial

If you think it's scary on the outside, wait'll you see the basement! You're in for the longest night of your life. Ghosts, goblins, demons, wolves, bats - creatures lurking around every corner. As you descend deeper and deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weapon or two. You're gonna need 'em. Because when you finally meet the… Read more

Star Ocean: Till the End of Time – Longplay (PS2) Part 3 #walkthrough #guide #tutorial

Star Ocean: Till the End of Time – Longplay (PS2) Part 3 #walkthrough #guide #tutorial

In the last video we finally find out why the Vendeeni are so adament on getting their hands on Fayt. In an act of what can be called pure destructive power, Fayt appeared to manifest an angelic figure which proceeded to obliterate the Vendeeni ships over the Aire/Kirlsa Fields. We then find out that Fayt was genetically modified by his father to carry a symbological gene of destruction. Not only that, but… Read more

Super Mario World (SNES) Longplay 1990 #guide #walkthrough #tutorial

Super Mario World (SNES) Longplay 1990 #guide #walkthrough #tutorial

Join Mario in Dinosaur World where bowser has one again kidnapped the princess! Using new power-ups like the super cape, bringing back old power-ups like the fire flower, and introducing a new edition to the Mario franchise....Yoshi the Dinosaur! Join Mario as he runs through dinosaur world, defeating the Koopa kids in each castle and making it to the valley of bowser to rescue princess peach! Our adventure starts at Yoshi's house,… Read more

Final Fantasy VII Integrade [PS5] Longplay #60fps #guide #walkthrough #tutorial

Final Fantasy VII Integrade [PS5] Longplay #60fps #guide #walkthrough #tutorial

first steps into sector seven 15:10 playing fort condor 24:00 Old snapper and the happy turtle 35:20 Meeting up with Sonon 42:20 fighting and obtaining Ramuh summons 47:20 obtaining all of the happy turtle flyers 52:30 Saving Zhijie and boss Gigantipede 1:49:52 Train into Shinra HQ 2:02:30 FF7R EPISODE INTERmission is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE. Play as Wutai ninja Yuffie Kisaragi as she infiltrates… Read more

Maximum Carnage [Genesis] Longplay 1994 #guide #tutorial #walkthrough

Maximum Carnage [Genesis] Longplay 1994 #guide #tutorial #walkthrough

Only one maniacal madman can force Spider-Man to unite with his sinister, arch-nemesis Venom’: CARNAGE’! His deadly rampage is tearing New York City apart! Only wild web-slinging maneuvers, crushing combat moves and Super Hero’ allies can save the city from total obliteration. It's maximum mayhem! It's Maximum Carnage’! Paint the town red! Opening 00:00:00 Game Title 00:02:09 New York Street Spiderman 00:04:56 Climb Spiderman 00:09:34 Rooftop Spiderman 00:11:05 Alleyway Spiderman 00:12:30 The… Read more

Punch Out longplay [NES] 1990

Punch Out longplay [NES] 1990

00:40 - Start 00:45 - Minor Circuit: Glass Joe 02:34 - Minor Circuit: Von Kaiser 04:00 - Minor Circuit: Piston Honda 06:35 - Major Circuit: Don Flamenco 08:14 - Major Circuit: King Hippo 09:47 - Major Circuit: Great Tiger 15:00 - Major Circuit: Bald Bull 17:39 - World Circuit: Piston Honda 22:39 - World Circuit: Soda Popinksi 27:00 - World Circuit: Bald Bull 31:06 - World Circuit: Don Flamenco 36:25 - World… Read more

ActRaiser SNES [longplay] 1990

ActRaiser SNES [longplay] 1990

Restore peace and order to your people's world! Long ago, you and your people built a peaceful land. Since then, your world has been taken over and inhabited by the evil Tanzra and his Guardians. Your once-tranquil land has become a breeding ground for monsters. Injured, you have retreated to your Sky Palace and have fallen into a deep sleep. Now, many years have passed and you have recovered from your injuries… Read more

Interviews 🎤

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II

Robert Holmes Retro Replay interview cover with his portrait and Gabriel Knight 3 and Gray Matter screenshots

Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more

Carl Forhan Interview: Songbird Productions, Atari Lynx and Jaguar’s Second Life

Retro Replay interview cover featuring Carl Forhan, Songbird Productions, and Hyper Force and CyberVirus screenshots

In 1994, Carl Forhan found out on Usenet that Atari had made a color handheld and a new console. He had grown up playing his dad’s 2600, but the Lynx and Jaguar had arrived without him noticing. A cheap Lynx bundle and a used Jaguar gave him a way back in. Then another Usenet post mentioned a cartridge that could load programs into Lynx RAM. Soon he had a cartridge from Germany,… Read more

Tony Dickinson Interview: The Tiberian Sons, Command & Conquer and Ace Combat

Retro Replay interview with Tony Dickinson of The Tiberian Sons, featuring his portrait and album artwork

Tony Dickinson remembers leaving Sonic standing at the end of a boss fight so he could keep listening. The animal capsule could wait. Later, he recorded Sonic Adventure’s “Open Your Heart” onto a cassette and carried it around on a Walkman. Command & Conquer soundtracks went onto burned CDs for middle school listening. Eventually, he sent Frank Klepacki an arrangement of “Hell March.” That arrangement grew into something considerably bigger than a… Read more

Scott Adams Interview: Adventureland, Adventure International and the Early Indie Spirit

Scott Adams Retro Replay interview cover with his portrait, Adventureland and Questprobe screenshots

Scott Adams told his coworkers he was going to write an adventure game for his TRS-80. They laughed. He had spent the previous week coming into work early and staying late to play Colossal Cave Adventure, and now he wanted something like it on the computer at home. Sixteen kilobytes would have to do. Long before “indie developer” became a familiar label, Adams was making games at home and trying to sell… Read more

George Sanger Interview: The Fat Man on Wing Commander, Loom and Life with Team Fat

George Sanger The Fat Man interview cover with his archival portrait, Loom and The 7th Guest imagery

Dave Warhol needed thirty seconds of music for ice-skating penguins. Two voices. George Sanger got out his guitar and four-track recorder, tried bass lines until one sounded like penguins, then worked on a melody that sounded like skating. He wrote the result out by hand and passed it to Warhol to put into Thin Ice. That was 1983. Sanger, known to game-music fans as The Fat Man, would go on to work… Read more

Emulator News 📰

The Week in Emulation: October 12 to 19, 2026

October 12 to 19, 2026. The Saturn and original Xbox have the biggest news this week. Ymir moved beyond its SDL renderer, then quickly fixed a Windows ARM launch crash. xemu delivered a numbered release with audio and timing repairs that touch several games. The four monitored categories carried 184 notices, although many were daily builds of the same project.Saturn and Xbox releasesYmir 0.4.0 changes the picture, then 0.4.1 fixes a launch… Read more

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Eden Version 0.2.1

Eden Version 0.2.1

Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more

Editorial Reviews 🌟

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players into a fully realized, three-dimensional Liberty City.… Read more

MediEvil (1998): A Hero Rises from the Grave on PlayStation

MediEvil (1998): A Hero Rises from the Grave on PlayStation

Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with a reputation he hadn’t actually earned. I… Read more

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Some sequels give you more of the same. Others take everything you loved about the original and turn it into something truly special. For me, Fable II was the latter. On 21 October 2008, Lionhead Studios released Fable II for the Xbox 360, returning players to the fantasy world of Albion for another adventure filled with magic, monsters, moral choices, and that wonderfully peculiar British sense of humor. The original Fable was… Read more

Friday the 13th NES Review: Better Than Its Reputation?

Friday the 13th NES review thumbnail with purple Jason, authentic game logo, and Retro Replay neon city design.

The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Seventeen years ago, Gearbox introduced us to a planet full of murderous psychopaths, terrifying monsters, more guns than anyone could possibly need, and one of the most annoying robots in video game history. And I couldn’t wait to get there. On 20 October 2009, Borderlands arrived in North America for Xbox 360 and PlayStation 3, with the PC version following on 26 October. Developed by Gearbox Software and published by 2K Games,… Read more

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave Getting shot in the head and buried in the desert was merely character creation. On 19 October 2010, Fallout: New Vegas arrived in North America for PC, PlayStation 3, and Xbox 360, bringing another massive post-apocalyptic adventure to the Fallout universe. After Fallout 3, New Vegas was an automatic pre-order for me. There wasn’t much debate about it. I took… Read more

Satire & Humor 🤡

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as “Immersive Gameplay Feature”

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more

Recent Posts

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

The History of Gabriel Knight

The History of Gabriel Knight, with the original bookstore, live-action Gabriel and his 3D incarnation

Grace is behind the counter, the books are not selling, and Gabriel Knight has found something much more interesting to do than improve the situation. There have been murders in New Orleans. He thinks they might make a good novel. Grace has had considerable practice listening to his good ideas. You can understand why Gabriel would rather hang around St. George’s Books than worry about the business. There is coffee, a newspaper,… Read more

Atari Had Wireless Controllers Planned in 1981. The 2700 Never Shipped.

Retro Replay collage reading Atari Went Wireless in 1981, Then the 2700 Never Shipped, with the prototype console and wireless controller.

Atari had wireless controllers planned in 1981. The Atari 2700 would have let you play your VCS cartridges without a cord running from your hand to the television. There were prototypes, an advertisement and a rather handsome new console. What there wasn't, in the end, was a release. Picture a round of Combat: two tanks, two players and someone trying to land a shot around the edge of a wall. The 2700's… Read more

Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II

Robert Holmes Retro Replay interview cover with his portrait and Gabriel Knight 3 and Gray Matter screenshots

Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more