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Retro Fresh! šŸ‘¾

A Tribute to My Mom: The Magic of Christmas in the 80s and the Nintendo NES

A Tribute to My Mom: The Magic of Christmas in the 80s and the Nintendo NES

As I look back on my childhood, there are certain memories that stand out like shining beacons of love and joy. One of the most vivid is the image of my beautiful mama, her face alight with happiness as she watched me unwrap my Christmas presents. This past Christmas was the first without her, and her absence was deeply felt. My mom always went above and beyond to ensure that I had… Read more

Strong Museum Unveils 12 Finalists for World Video Game Hall of Fame Class of 2024

Strong Museum Unveils 12 Finalists for World Video Game Hall of Fame Class of 2024

The Strong Museum, known for its dedication to preserving and celebrating the history of video games, has recently announced theĀ 12 finalistsĀ for theĀ World Video Game Hall of Fame Class of 2024. The museum selected these titles from thousands of nominations, considering factors such as the game'sĀ iconic status,Ā longevity,Ā geographical reach, andĀ influenceĀ on the gaming industry and popular culture. A Diverse Range of Finalists The list of finalists spans several decades and genres, showcasing the evolution of… Read more

Genesis / Mega Drive to Receive New Run-and-Gun Game: ‘The Cursed Legacy’

Genesis / Mega Drive to Receive New Run-and-Gun Game: ‘The Cursed Legacy’

Indie developersĀ Broke StudioĀ andĀ GGS Studio CreationĀ are set to release a new game for theĀ Sega Genesis / Mega DriveĀ called 'The Cursed Legacy'. This upcoming title is a sequel to their previous action platformer, 'The Cursed Knight'. A Unique Blend of Run-and-Gun and Innovative 2D Gameplay 'The Cursed Legacy' promises to deliver a fresh take on the classic run-and-gun genre by incorporating unique gameplay elements. One of the most notable features is the ability to… Read more

Super JRPG Fan Acquires 1000 NES Dragon Warrior Games

Super JRPG Fan Acquires 1000 NES Dragon Warrior Games

Dedicated Fan Amasses 1000 Copies of Dragon Warrior on NES, and the Quest Continues In a remarkable display of passion and commitment, a devoted fan of the classicĀ EnixĀ JRPG,Ā Dragon WarriorĀ (known asĀ Dragon QuestĀ in Japan), has achieved an incredible milestone by collecting 1000 copies of the game for theĀ Nintendo Entertainment System (NES). The individual behind this extraordinary feat, known asĀ Ferris Bueller, is the current owner ofĀ The Unorthadox Dragon Warrior Collection. The Origins of the Collection… Read more

Keio Flying Squadron 2 [Sega Saturn] Review and Longplay [1997]

Keio Flying Squadron 2 [Sega Saturn] Review and Longplay [1997]

Keio Flying Squadron 2: A Retro Review for the Sega Saturn Many Sega Saturn titles have garnered cult followings and are lauded for their unique contributions to gaming, but not all games hit the mark for every player. "Keio Flying Squadron 2" (Kyuukyoku Tiger II Plus in Japan) is one such title that, despite its charm and technical achievements, left players with mixed feelings, particularly concerning its controls and gameplay mechanics. Developer… Read more

Teenage Mutant Ninja Turtles: The Cowabunga Collection Set for Delisting in Japan

Teenage Mutant Ninja Turtles: The Cowabunga Collection Set for Delisting in Japan

Konami'sĀ beloved compilation,Ā Teenage Mutant Ninja Turtles: The Cowabunga Collection, is set to beĀ delistedĀ fromĀ SteamĀ inĀ JapanĀ later this month. The news comes as a shock to fans, as the collection was released less than two years ago on August 30, 2022, across multiple platforms, includingĀ PlayStation,Ā Xbox,Ā Switch, andĀ PC. According to a recent "Notice of End of Sales" post on the game's Steam page,Ā Japanese playersĀ will no longer be able to purchase the collection fromĀ Friday, March 29, 2024, onward. However, there… Read more

Sega Saturn’s Unreleased Dragon Quest Demo Confirmed by Former Sega Employee

Sega Saturn’s Unreleased Dragon Quest Demo Confirmed by Former Sega Employee

Ex-Sega Staffer Confirms "Secret" Dragon Quest Demo For Saturn Yuji Naka, a formerĀ SegaĀ employee, mentioned some time ago that Sega had created a demo ofĀ Enix's Dragon QuestĀ for theĀ Sega SaturnĀ console. Now, another former Sega staffer,Ā Yumiko Miyabe, who served as art director on theĀ Space Channel 5Ā series and worked on games likeĀ NiGHTS,Ā Clockwork Knight, andĀ Panzer Dragoon Saga, has confirmed its existence on social media. https://twitter.com/gosokkyu/status/1766329365552635930 According to Google Translate, Miyabe said: "At the time, it was said… Read more

Captain Marvel 3 and Ant-Man 4 Cancelled: Bob Iger: Higher Quality, and Fan-Favorites

Captain Marvel 3 and Ant-Man 4 Cancelled: Bob Iger: Higher Quality, and Fan-Favorites

Disney CEO Bob Iger Discusses Marvel Course Correction, Hinting at Cancelled Projects According to insider DanielRPK, 'Captain Marvel 3' and 'Ant-Man 4' will not move forward with Marvel. The studio is reportedly choosing to focus on guaranteed hits and take less risks with unsuccessful franchises. This news comes as Disney CEO Bob Iger has recently provided more insight into the new direction he envisions for the Marvel Cinematic Universe (MCU). https://twitter.com/HollywoodHandle/status/1768056360753611166?s=20 In… Read more

Interviews šŸŽ¤

Mariachi Entertainment System Interview: David Ortiz on Giving Game Music a Mariachi Voice

Mariachi Entertainment System Retro Replay interview cover with the band and bold red and yellow lettering

The Moon theme from DuckTales already sounds as though it has somewhere wonderful to take you. David Ortiz heard a trumpet carrying that melody, violins chasing the runs, and guitars and bass filling out the rhythm underneath. In 2015, he called in some friends to read the arrangement. That first experiment became Mariachi Entertainment System. The San Antonio ensemble brings familiar game music to a full mariachi lineup: trumpets, violins, flute, guitars… Read more

Chris Sawyer Interview: Transport Tycoon, RollerCoaster Tycoon, and the Joy of Simulation

Chris Sawyer interview collage with his portrait and Transport Tycoon, RollerCoaster Tycoon and Locomotion screenshots

Interview by David, Retro Replay. A little train following a track was enough to suggest a whole game. For Chris Sawyer, the pleasure of watching a system work came before the business figures surrounding it: the acceleration of a locomotive, the movement of a vehicle through an isometric landscape, or a park guest deciding which ride to try next. Those small interactions grew into worlds that players could build, manage, and happily… Read more

Console: The VGM Band Interview — Bringing Game Music to the Stage

Console: The VGM Band interview cover with band members and live performance photos

Interview by David, Retro Replay A boss theme can follow you long after the battle is over. For Console: The VGM Band, those melodies became a reason to pick up instruments, find other musicians, and discover what happens when music written for a game has an audience standing in front of it. A familiar tune is the starting point; the groove, the arrangement, and the energy of a live band are where… Read more

Chris Beatrice Interview: Impressions Games, Caesar, and the Art of Building Living Cities

Chris Beatrice interview cover with his portrait and Caesar II, Caesar III and Pharaoh screenshots

Interview by David, Retro Replay. A wheat field had to move inside a tiny tile. A Roman city had to feel alive without burying the player in detail. An aqueduct had to look convincing while being assembled from just a handful of graphics. For Chris Beatrice, the art of those early strategy games was inseparable from finding practical solutions that made a world readable, appealing, and enjoyable to inhabit. Beatrice joined Impressions… Read more

Louis Castle Interview: Building Westwood, Command & Conquer, and Blade Runner

Louis Castle interview collage with his portrait, Red Alert gameplay, and Kane

Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more

Philip Oliver Interview: Dizzy, the Oliver Twins, and a New Chapter in Adventure

Philip Oliver interview cover with the Oliver Twins, early computers and Dizzy cover art

Interview by David, Retro Replay Dizzy began with a problem small enough to fit inside a sprite: how do you give a game character a face that can actually express something? Philip Oliver's answer became one of the most recognisable figures of the British home-computer era. With his twin brother Andrew, he built a world of enchanted forests, peculiar objects, needy neighbours, and puzzles that could turn a humble bean into a… Read more

Emulator News šŸ“°

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Eden Version 0.2.1

Eden Version 0.2.1

Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more

ES-DE Version 3.4.1

ES-DE Version 3.4.1

ES-DE 3.4.1 is a substantial update to the popular multi-platform emulation frontend, expanding Android system support, adding experimental Linux AArch64 support, improving multi-user compatibility and adding a long list of new emulator configurations across Android, Linux, macOS and Windows. Android users searching for the ES-DE 3.4.1 APK or EmulationStation APK 3.4.1 should note that ES-DE's Android release is distributed through the project's official Android channels rather than Google Play. If you are… Read more

Editorial Reviews 🌟

Hellfire Saga Review: Sonic Goes to Hell on Sega Genesis

Hellfire Saga: Retro Replay Genesis review artwork, with a neon city and Sonic facing Death in a gothic castle.

Sonic is a little blue streak in a world of dead forests, burning streets and monsters that look delighted to see him. The momentum is familiar. The enormous scythe coming his way is considerably less familiar. Hellfire Saga takes the feel of Sonic 3 & Knuckles and throws it into a gothic action game. Castlevania and Ghosts ’n Goblins are obvious neighbours, but this is more than Green Hill with red grass.… Read more

Brütal Legend (2009): When Double Fine Was Metal as Hell

Brütal Legend (2009): When Double Fine Was Metal as Hell

Remember the days of yore, when Double Fine made great games instead of blowing budgets on their latest vanity projects? When Jack Black was more interested in entertaining us than lecturing us? These days, Black and Double Fine's Tim Schafer look like twin gray-bearded hobos arguing over which one smells worse. But the 2000s were simpler times. Back when somebody could pitch a video game that looked like an Iron Maiden album… Read more

Rayman Review: Beautiful, Charming and Brutally Hard on PlayStation

Rayman — Retro Replay PlayStation review thumbnail with neon city, green falling code and colorful Dream Forest artwork.

When people remember the original PlayStation, they usually remember polygons. Tekken. Ridge Racer. Resident Evil. Tomb Raider. The entire industry was racing toward 3D, and suddenly traditional 2D games were starting to look like something from the past. And then there was Rayman. Released in 1995, the original Rayman completely ignored the rush toward polygons and instead delivered one of the most beautiful hand-drawn platformers of the entire generation. Bright colors. Huge… Read more

Crazy Taxi Review: Pure Arcade Chaos on Sega Dreamcast

Crazy Taxi — Retro Replay Dreamcast review thumbnail with neon city, green falling code, yellow taxi and the game logo.

Some games take a while to explain. Crazy Taxi is not one of them. You drive a taxi. You pick up passengers. You drive as fast and as recklessly as humanly possible. And somehow, more than twenty-five years later, it's still ridiculously fun. Originally released in arcades before making its way to the Sega Dreamcast, Crazy Taxi is one of those games that perfectly represents Sega during that era. Fast. Loud. Colorful.… Read more

World of Illusion Review: Disney Magic on the Sega Genesis

World of Illusion — Retro Replay Sega Genesis review thumbnail

During the 16-bit era, Disney games gave Sega owners several memorable platformers. World of Illusion Starring Mickey Mouse and Donald Duck belongs beside Castle of Illusion, QuackShot, and Aladdin as an example of a licensed game with care behind it. Developed and published by Sega, it builds an adventure around a magic show gone wrong: Mickey and Donald discover a mysterious box, climb inside, and find themselves trapped in a fantastical world.… Read more

Shining Force CD Review: An Essential Sega CD Tactical RPG

Retro Replay Shining Force CD review thumbnail with neon Sega CD and Review labels, the game logo and a throne-room gameplay scene.

The Sega CD is often remembered for full-motion video, but Shining Force CD shows how much stronger its traditional games could be. This tactical RPG rebuilds two Game Gear adventures and adds content made for the CD release. Sega’s official game overview identifies it as a remake of two handheld installments. The result is a generous, battle-focused Shining Force package. Its defining change is the removal of most traditional exploration—a choice that… Read more

Satire & Humor 🤔

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as ā€œthe day Nintendo declared war on suburbia.ā€ Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as ā€œImmersive Gameplay Featureā€

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more

Recent Posts

Brütal Legend (2009): When Double Fine Was Metal as Hell

Brütal Legend (2009): When Double Fine Was Metal as Hell

Remember the days of yore, when Double Fine made great games instead of blowing budgets on their latest vanity projects? When Jack Black was more interested in entertaining us than lecturing us? These days, Black and Double Fine's Tim Schafer look like twin gray-bearded hobos arguing over which one smells worse. But the 2000s were simpler times. Back when somebody could pitch a video game that looked like an Iron Maiden album… Read more

Console: The VGM Band Interview — Bringing Game Music to the Stage

Console: The VGM Band interview cover with band members and live performance photos

Interview by David, Retro Replay A boss theme can follow you long after the battle is over. For Console: The VGM Band, those melodies became a reason to pick up instruments, find other musicians, and discover what happens when music written for a game has an audience standing in front of it. A familiar tune is the starting point; the groove, the arrangement, and the energy of a live band are where… Read more

The Complete History of Sega’s Arcade Empire: Yu Suzuki, OutRun and the 3D Revolution

The Complete History of Sega’s Arcade Empire collage with Yu Suzuki, Toshihiro Nagoshi, Tetsuya Mizuguchi, Virtua Racing cabinet and arcade game scenes

You hear Daytona USA before you see it. Someone is singing the name at full volume. Around the corner, a row of red racing seats is waiting, and your friend is already claiming the one beside you. For years, Sega made the arcade trip worthwhile. You could have a good console at home and still want a go on that enormous motorcycle, the moving flight simulator or the racer linked to seven… Read more

The Complete History of Impressions Games: Caesar, Pharaoh and Lords of the Realm

The Complete History of Impressions Games collage with authentic Caesar III, Pharaoh, Lords of the Realm II and Zeus game views

The houses are getting nicer. The treasury is running out. Somebody wants pottery, somebody else wants a temple, and the person carrying the food has taken the wrong turning again. If you played an Impressions city builder, you probably recognise the situation. You arrived with a sensible plan for a Roman settlement or an Egyptian town. A few hours later, you were rearranging roads so a woman with a basket would walk… Read more