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Retro Fresh! 👾

10 Hidden Gems on the Sega Genesis You Need to Play Before You Die

Top 10 hidden gems for Sega Genesis games

The Sega Genesis, or Mega Drive as it was called outside North America, is remembered as one of the most important consoles of the 16-bit era. Most fans think of Sonic the Hedgehog, Streets of Rage, or Golden Axe when they reflect on the system, but the library was far deeper than those headliners. Hundreds of titles came out during its lifespan, and while some sold millions, others slipped quietly into obscurity… Read more

Project64 Beginner’s Guide: Relive the Magic of Nintendo 64 Gaming

Project64 Beginner’s Guide: Relive the Magic of Nintendo 64 Gaming

Project64 is more than just another emulator — it is a doorway back to the golden age of the Nintendo 64. By downloading it, you are not simply playing old games, you are experiencing the same excitement those titles gave us in the late 90s, now enhanced for modern computers. With today’s advances in emulation technology, Project64 faithfully recreates the hardware and software environment of the original console. That means you can… Read more

Newbie Guide: Revisit Childhood with a Super Mario 64 Emulator

Newbie Guide: Revisit Childhood with a Super Mario 64 Emulator

So you are coming here looking to revisit your youth with a “Super Mario 64 Emulator”? Funny. That is what my kid calls it too, a Super Mario 64 emulator. Ha! Let’s clear this up right away. The correct term is not actually “Super Mario 64 Emulator.” What you are looking for is a Nintendo 64 emulator. That is the software that makes it possible to run Super Mario 64 on modern… Read more

The Forgotten Consoles That Shaped Gaming History

Historical video game consoles that impacted gaming.

Legends never die When most people think about video game history, they picture the giants. The Nintendo Entertainment System that revived the industry in the eighties. The Sega Genesis and the Super Nintendo that waged the fiercest console war of the nineties. The Sony PlayStation that turned gaming into a cultural juggernaut. The Microsoft Xbox that reshaped online play in the 2000s. These names are immortal, and for good reason. They sold… Read more

When Nintendo Sued Blockbuster Over Photocopied Manuals

Nintendo vs Blockbuster lawsuit over game manuals

When Nintendo Took Blockbuster to Court The Battle Over Rentals In the late 1980s Nintendo ruled the living room. The NES was in millions of homes, and kids flocked to local rental shops like Blockbuster to grab the latest cartridges for a weekend of gaming. But while game rentals exploded in popularity, Nintendo was far less enthusiastic. They worried that renting would cut into cartridge sales, since players could beat a game… Read more

EarthBound’s “This Game Stinks” Ad Campaign

The Backfire Effect As funny as the ads seemed in the moment, many players and parents found them off putting. Not everyone wanted to open a gaming magazine only to be blasted by the smell of spoiled food or worse. While the gag fit EarthBound’s tongue in cheek tone, it did not make the game’s actual strengths clear. Instead of explaining its charming writing, modern setting, and unique battle mechanics, the marketing painted the game as a gross out comedy that did not match its true personality. The campaign also struggled because it targeted the wrong pain point. RPG fans were ready to embrace new titles after Final Fantasy III and Chrono Trigger, but Nintendo’s push for EarthBound downplayed that community and instead tried to lure kids who preferred Mortal Kombat or NBA Jam. As a result the game’s advertising appealed to an audience unlikely to stick around while alienating the players who might have loved it most. Even in hindsight the scratch and sniff gimmick feels more like a prank than a promotion. It got attention, but not the kind that converted into purchases at the register. Legacy of a Smelly Campaign EarthBound’s sales were disappointing for Nintendo, and many analysts point to its marketing as one reason why. The game itself went on to become a cult classic, beloved for its heartfelt story, quirky dialogue, and unique suburban setting. But in 1995 its first impression was defined by scratch and sniff jokes rather than its creative brilliance. Today the “This Game Stinks” campaign is remembered as both a curiosity and a cautionary tale. It shows how risky advertising can overshadow the very product it tries to sell. Fans still bring up the ads in retrospectives, often with a mix of laughter and disbelief that Nintendo ever thought it was a good idea. In the end EarthBound outgrew its smelly reputation. Thanks to word of mouth, emulation, and re releases, it is now regarded as one of the finest RPGs of the 16 bit era. But the scent of its original marketing campaign will always linger as one of the strangest footnotes in video game history.

A Bold but Bizarre Idea In 1995 Nintendo of America faced a challenge. They were preparing to launch EarthBound on the Super Nintendo, a quirky role playing game full of humor, offbeat enemies, and suburban satire. But how could they sell such an unusual RPG to an American audience that was not yet fully invested in the genre? Their answer was one of the strangest campaigns in gaming history. Nintendo rolled out… Read more

The Two Greatest Retro Video Game Soundtracks Ever: Castlevania Symphony of the Night and Final Fantasy VII

The Two Greatest Retro Video Game Soundtracks Ever: Castlevania Symphony of the Night and Final Fantasy VII

For those of us who grew up in the late 1990s, video games were more than just a pastime. They were entire worlds that we could lose ourselves in after long school days or weekend sleepovers. The soundtracks of these games did more than fill silence. They became the background music of our youth. Every time we booted up a game, the music etched itself into our memories, attaching itself to moments… Read more

Interview: Gabbi the developer bringing EarthBound Beginnings to life on the SNES

GABBI interview collage with project artwork and a bold red-and-yellow title

The Mother series has always held a special place in the hearts of retro role-playing game fans. In Japan it was known simply as Mother, while in the United States most people only experienced the second game in the series, which was released on the Super Nintendo under the title EarthBound. That game gained a reputation for its quirky humor, heartfelt storytelling, and unusual modern-day setting. Over time it became one of… Read more

Interviews 🎤

42Bastian Schick Interview: Opening the Atari Lynx and Jaguar

Bastian Schick profile portrait with Atari Lynx development hardware and handwritten notes in the Retro Replay interview collage

Before 42Bastian Schick and Lars Baumstark had official Lynx documentation, they had a damaged handheld, a dumped copy of Gauntlet, and a homemade SRAM cartridge. Changing the game usually left it frozen. Then one modification worked, and they had a clue: part of each cartridge sector was escaping the checksum. 42Bastian wrote a disassembler, then a small 65C02 simulator, while Lars worked on the hardware. Their experiments grew into a Lynx with… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II

Robert Holmes Retro Replay interview cover with his portrait and Gabriel Knight 3 and Gray Matter screenshots

Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more

Carl Forhan Interview: Songbird Productions, Atari Lynx and Jaguar’s Second Life

Retro Replay interview cover featuring Carl Forhan, Songbird Productions, and Hyper Force and CyberVirus screenshots

In 1994, Carl Forhan found out on Usenet that Atari had made a color handheld and a new console. He had grown up playing his dad’s 2600, but the Lynx and Jaguar had arrived without him noticing. A cheap Lynx bundle and a used Jaguar gave him a way back in. Then another Usenet post mentioned a cartridge that could load programs into Lynx RAM. Soon he had a cartridge from Germany,… Read more

Tony Dickinson Interview: The Tiberian Sons, Command & Conquer and Ace Combat

Retro Replay interview with Tony Dickinson of The Tiberian Sons, featuring his portrait and album artwork

Tony Dickinson remembers leaving Sonic standing at the end of a boss fight so he could keep listening. The animal capsule could wait. Later, he recorded Sonic Adventure’s “Open Your Heart” onto a cassette and carried it around on a Walkman. Command & Conquer soundtracks went onto burned CDs for middle school listening. Eventually, he sent Frank Klepacki an arrangement of “Hell March.” That arrangement grew into something considerably bigger than a… Read more

Scott Adams Interview: Adventureland, Adventure International and the Early Indie Spirit

Scott Adams Retro Replay interview cover with his portrait, Adventureland and Questprobe screenshots

Scott Adams told his coworkers he was going to write an adventure game for his TRS-80. They laughed. He had spent the previous week coming into work early and staying late to play Colossal Cave Adventure, and now he wanted something like it on the computer at home. Sixteen kilobytes would have to do. Long before “indie developer” became a familiar label, Adams was making games at home and trying to sell… Read more

Emulator News 📰

The Week in Emulation: October 12 to 19, 2026

October 12 to 19, 2026. The Saturn and original Xbox have the biggest news this week. Ymir moved beyond its SDL renderer, then quickly fixed a Windows ARM launch crash. xemu delivered a numbered release with audio and timing repairs that touch several games. The four monitored categories carried 184 notices, although many were daily builds of the same project.Saturn and Xbox releasesYmir 0.4.0 changes the picture, then 0.4.1 fixes a launch… Read more

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Eden Version 0.2.1

Eden Version 0.2.1

Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more

Editorial Reviews 🌟

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players into a fully realized, three-dimensional Liberty City.… Read more

MediEvil (1998): A Hero Rises from the Grave on PlayStation

MediEvil (1998): A Hero Rises from the Grave on PlayStation

Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with a reputation he hadn’t actually earned. I… Read more

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Some sequels give you more of the same. Others take everything you loved about the original and turn it into something truly special. For me, Fable II was the latter. On 21 October 2008, Lionhead Studios released Fable II for the Xbox 360, returning players to the fantasy world of Albion for another adventure filled with magic, monsters, moral choices, and that wonderfully peculiar British sense of humor. The original Fable was… Read more

Friday the 13th NES Review: Better Than Its Reputation?

Friday the 13th NES review thumbnail with purple Jason, authentic game logo, and Retro Replay neon city design.

The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Seventeen years ago, Gearbox introduced us to a planet full of murderous psychopaths, terrifying monsters, more guns than anyone could possibly need, and one of the most annoying robots in video game history. And I couldn’t wait to get there. On 20 October 2009, Borderlands arrived in North America for Xbox 360 and PlayStation 3, with the PC version following on 26 October. Developed by Gearbox Software and published by 2K Games,… Read more

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave Getting shot in the head and buried in the desert was merely character creation. On 19 October 2010, Fallout: New Vegas arrived in North America for PC, PlayStation 3, and Xbox 360, bringing another massive post-apocalyptic adventure to the Fallout universe. After Fallout 3, New Vegas was an automatic pre-order for me. There wasn’t much debate about it. I took… Read more

Satire & Humor 🤡

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as “Immersive Gameplay Feature”

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more

Recent Posts

Friday the 13th NES Review: Better Than Its Reputation?

Friday the 13th NES review thumbnail with purple Jason, authentic game logo, and Retro Replay neon city design.

The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more

PS5 14.10 Jailbreak Demo: Gezine Opens Debug Settings, but the Exploit Remains Private

Retro Replay collage reading PS5 14.10 Jailbreak Demo with authentic firmware and Debug Settings frames

Gezine spends a few seconds on the PS5’s version screen, then opens ★Debug Settings. That’s the video. No game, no lengthy explanation, just a trip through two menus that most owners would scroll past without a thought. But the number on the first screen is 14.10, and that makes the second screen a much more interesting place to end up. This is current PS5 software, the version on Sony’s official system-software page.… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

The History of Gabriel Knight

The History of Gabriel Knight, with the original bookstore, live-action Gabriel and his 3D incarnation

Grace is behind the counter, the books are not selling, and Gabriel Knight has found something much more interesting to do than improve the situation. There have been murders in New Orleans. He thinks they might make a good novel. Grace has had considerable practice listening to his good ideas. You can understand why Gabriel would rather hang around St. George’s Books than worry about the business. There is coffee, a newspaper,… Read more