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Retro Fresh! 👾

SOR2 – Custom Character Select Screen

SOR2 – Custom Character Select Screen

Hello Retro Gaming fans, Ryan Mcquinn here! Learn how to modify the character select screen in Streets of Rage 2! In the video the Tools I use are Sonic Map Editor(Xenowhirl), Palette's of Rage(gsaurus), Sega Genesis Checksum Fixer(Kuwabara) and SOR2 Compression Utility (Original Python script by Sharpnull, GUI version by Ryan McQuinn.) Thanks to all of the tool authors, thank you to Eskayelle for help and links to tools + documentation, Thank… Read more

Sesame Streets Of Rage Version 1 – (Genesis) 2022

Sesame Streets Of Rage Version 1 – (Genesis) 2022

Hello Retro Gaming fans, Ryan Mcquinn here! A ROM hack 7 months in the making. I originally got the idea from a post in our Retro Gaming group on Facebook. Someone photo shopped "Sesame Streets" over "Streets" in Streets of rage and posted it as a joke. A day later I started working on it. This video shows how much progress has been made so far. Link to IPS Patch: https://drive.google.com/file/d/1JYyLlDzJWPm4DYDrsJW-NVAv7CeZC479/view?usp=sharing I… Read more

Steel Assault [Switch] Review and Longplay [2021]

Steel Assault [Switch] Review and Longplay [2021]

Steel Assault: A Retro Review on the Nintendo Switch In an era where high-definition graphics and expansive open-worlds dominate the gaming landscape, it's refreshing to see a title like "Steel Assault" carve out a niche for itself with unapologetic retro flair. Developed by Zenovia Interactive and released on the Nintendo Switch, this game is a love letter to the 16-bit classics that many of us grew up with. Let’s dive into a… Read more

Skylanders Trap Team [PS3] Review and Longplay [2014]

Skylanders Trap Team [PS3] Review and Longplay [2014]

Hello Fellow Retro Gaming Fans, Ryan McQuinn Here! The fourth installment in the series, and my son Andy's favorite one, Skylanders Trap Team showed just how creative you can be with the toys to life concept (Aside from Imaginators, but that'll be a later video.) This one actually allowed you to not only capture every boss in the game, you could then play as them! The story goes that the Doomraiders broke… Read more

Kid Icarus Long play [NES] Review and Longplay [1986] one credit clear

Kid Icarus Long play [NES] Review and Longplay [1986] one credit clear

Retro Review: Kid Icarus on the NES Nostalgia has a pixelated face, and for many, it looks a lot like "Kid Icarus," one of the early gems in the NES library. Developed and published by Nintendo, this game is a cornerstone of classic gaming. I remember distinctly, before even owning an NES, which I received Christmas of 1987, seeing "Kid Icarus" at a Kmart kiosk. It was October 1987, the music enchanted… Read more

Marble madness Longplay [NES] Review and Longplay [1989] one life clear

Marble madness Longplay [NES] Review and Longplay [1989] one life clear

I never could beat this last level as a kid, glad I went back to it. Marble Madness: Rolling Through the NES Era In the golden age of arcade gaming, one title that stood out for its distinctive approach to play was "Marble Madness," a game that first captivated players in arcades and then found its way into living rooms through the Nintendo Entertainment System (NES). With its release on the NES,… Read more

Ratchet And Clank: All 4 One [PS3] Review and Longplay [2011]

Ratchet And Clank: All 4 One [PS3] Review and Longplay [2011]

Hello Retro Gaming fans, Ryan Mcquinn here! Ratchet & Clank: All 4 One - A Cooperative Twist on a Beloved Franchise The Ratchet & Clank series has long been synonymous with the PlayStation brand, renowned for its engaging blend of platforming, shooting, and wacky inventions. "Ratchet & Clank: All 4 One," launched in 2011 for the PlayStation 3, marked a significant departure from the series' traditional gameplay by shifting focus towards four-player… Read more

BioShock 2 Remastered [PS4] Review and Longplay [2016]

BioShock 2 Remastered [PS4] Review and Longplay [2016]

Bioshock Remastered: An Underwater Utopia Revisited When it burst onto the scene in 2007, "Bioshock" was hailed as a masterpiece of storytelling and design. Its journey to the PlayStation 4 as "Bioshock Remastered" in the "Bioshock: The Collection" package allowed a new generation of gamers to experience Rapture in all its dystopian glory with improved visuals and performance. The Vision of Irrational Games Developed by Irrational Games and led by industry visionary… Read more

Interviews 🎤

42Bastian Schick Interview: Opening the Atari Lynx and Jaguar

Bastian Schick profile portrait with Atari Lynx development hardware and handwritten notes in the Retro Replay interview collage

Before 42Bastian Schick and Lars Baumstark had official Lynx documentation, they had a damaged handheld, a dumped copy of Gauntlet, and a homemade SRAM cartridge. Changing the game usually left it frozen. Then one modification worked, and they had a clue: part of each cartridge sector was escaping the checksum. 42Bastian wrote a disassembler, then a small 65C02 simulator, while Lars worked on the hardware. Their experiments grew into a Lynx with… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II

Robert Holmes Retro Replay interview cover with his portrait and Gabriel Knight 3 and Gray Matter screenshots

Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more

Carl Forhan Interview: Songbird Productions, Atari Lynx and Jaguar’s Second Life

Retro Replay interview cover featuring Carl Forhan, Songbird Productions, and Hyper Force and CyberVirus screenshots

In 1994, Carl Forhan found out on Usenet that Atari had made a color handheld and a new console. He had grown up playing his dad’s 2600, but the Lynx and Jaguar had arrived without him noticing. A cheap Lynx bundle and a used Jaguar gave him a way back in. Then another Usenet post mentioned a cartridge that could load programs into Lynx RAM. Soon he had a cartridge from Germany,… Read more

Tony Dickinson Interview: The Tiberian Sons, Command & Conquer and Ace Combat

Retro Replay interview with Tony Dickinson of The Tiberian Sons, featuring his portrait and album artwork

Tony Dickinson remembers leaving Sonic standing at the end of a boss fight so he could keep listening. The animal capsule could wait. Later, he recorded Sonic Adventure’s “Open Your Heart” onto a cassette and carried it around on a Walkman. Command & Conquer soundtracks went onto burned CDs for middle school listening. Eventually, he sent Frank Klepacki an arrangement of “Hell March.” That arrangement grew into something considerably bigger than a… Read more

Scott Adams Interview: Adventureland, Adventure International and the Early Indie Spirit

Scott Adams Retro Replay interview cover with his portrait, Adventureland and Questprobe screenshots

Scott Adams told his coworkers he was going to write an adventure game for his TRS-80. They laughed. He had spent the previous week coming into work early and staying late to play Colossal Cave Adventure, and now he wanted something like it on the computer at home. Sixteen kilobytes would have to do. Long before “indie developer” became a familiar label, Adams was making games at home and trying to sell… Read more

Emulator News 📰

The Week in Emulation: October 12 to 19, 2026

October 12 to 19, 2026. The Saturn and original Xbox have the biggest news this week. Ymir moved beyond its SDL renderer, then quickly fixed a Windows ARM launch crash. xemu delivered a numbered release with audio and timing repairs that touch several games. The four monitored categories carried 184 notices, although many were daily builds of the same project.Saturn and Xbox releasesYmir 0.4.0 changes the picture, then 0.4.1 fixes a launch… Read more

PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs

PlayStation 5, PlayStation 2 and DVD in a PS5SX2 homebrew editorial collage

That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more

The Week in Emulation: October 5–12, 2026

October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more

The Week in Emulation: September 28–October 5, 2026

September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more

The Week in Emulation: September 21–28, 2026

Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more

Eden Version 0.2.1

Eden Version 0.2.1

Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more

Editorial Reviews 🌟

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Grand Theft Auto III at 25: The Magic of Discovering Liberty City

Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players into a fully realized, three-dimensional Liberty City.… Read more

MediEvil (1998): A Hero Rises from the Grave on PlayStation

MediEvil (1998): A Hero Rises from the Grave on PlayStation

Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with a reputation he hadn’t actually earned. I… Read more

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped

Some sequels give you more of the same. Others take everything you loved about the original and turn it into something truly special. For me, Fable II was the latter. On 21 October 2008, Lionhead Studios released Fable II for the Xbox 360, returning players to the fantasy world of Albion for another adventure filled with magic, monsters, moral choices, and that wonderfully peculiar British sense of humor. The original Fable was… Read more

Friday the 13th NES Review: Better Than Its Reputation?

Friday the 13th NES review thumbnail with purple Jason, authentic game logo, and Retro Replay neon city design.

The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot

Seventeen years ago, Gearbox introduced us to a planet full of murderous psychopaths, terrifying monsters, more guns than anyone could possibly need, and one of the most annoying robots in video game history. And I couldn’t wait to get there. On 20 October 2009, Borderlands arrived in North America for Xbox 360 and PlayStation 3, with the PC version following on 26 October. Developed by Gearbox Software and published by 2K Games,… Read more

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave

Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave Getting shot in the head and buried in the desert was merely character creation. On 19 October 2010, Fallout: New Vegas arrived in North America for PC, PlayStation 3, and Xbox 360, bringing another massive post-apocalyptic adventure to the Fallout universe. After Fallout 3, New Vegas was an automatic pre-order for me. There wasn’t much debate about it. I took… Read more

Satire & Humor 🤡

Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will

Super Mario Galaxy game covers with characters.

Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more

Childhood Ruined: Mario Was Always Punching Yoshi in the Head

Mario interacting with a distressed Yoshi cartoon

An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown

Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25

A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more

Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3

Man holding Nintendo letter outside with video games.

A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more

Joy-Con Drift Marketed as “Immersive Gameplay Feature”

Three upset children playing video games indoors.

A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more

Recent Posts

Friday the 13th NES Review: Better Than Its Reputation?

Friday the 13th NES review thumbnail with purple Jason, authentic game logo, and Retro Replay neon city design.

The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more

PS5 14.10 Jailbreak Demo: Gezine Opens Debug Settings, but the Exploit Remains Private

Retro Replay collage reading PS5 14.10 Jailbreak Demo with authentic firmware and Debug Settings frames

Gezine spends a few seconds on the PS5’s version screen, then opens ★Debug Settings. That’s the video. No game, no lengthy explanation, just a trip through two menus that most owners would scroll past without a thought. But the number on the first screen is 14.10, and that makes the second screen a much more interesting place to end up. This is current PS5 software, the version on Sony’s official system-software page.… Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more

The History of Gabriel Knight

The History of Gabriel Knight, with the original bookstore, live-action Gabriel and his 3D incarnation

Grace is behind the counter, the books are not selling, and Gabriel Knight has found something much more interesting to do than improve the situation. There have been murders in New Orleans. He thinks they might make a good novel. Grace has had considerable practice listening to his good ideas. You can understand why Gabriel would rather hang around St. George’s Books than worry about the business. There is coffee, a newspaper,… Read more