Interview by David, Retro-Replay. Before there was Tiberium, before Kane stepped in front of a camera, and before players began building bases on Arrakis, there were two friends in Las Vegas finding out what they could make together. Louis Castle was working at a computer store when he met Brett Sperry. An invitation to use a printer led to a conversation about computer art, then to a creative partnership. In 1985, that… Read more
Retro Fresh! 👾
Before He Was a Plumber, Mario Was a Carpenter
Mario’s first job had nothing to do with pipes. When he appeared in Donkey Kong in 1981, he was a carpenter. The game took place on a construction site, so Shigeru Miyamoto gave its little hero a job that fitted the surroundings. The plumber everyone knows came later. There’s a nice reminder in an old Donkey Kong sticker card: underneath Mario, it says “The Brave Carpenter.” He’s got the cap, moustache and… Read more
Miyamoto’s Donkey Kong Ideas Had a Nintendo Bath-Time Boost
Some people do their best thinking in the bath. While working on the original Donkey Kong in the early 1980s, Shigeru Miyamoto had a particularly convenient one: Nintendo’s company bath. Its hot water came from the boiler used by the playing-card factory. That’s quite a long way from an arcade cabinet, but apparently a good place to get your thoughts in order. He was staying in Nintendo’s company housing and bathing at… Read more
Final Fantasy VI: The Masterpiece I Discovered Years Too Late
Is Final Fantasy VI the greatest Final Fantasy game ever made? There's a pretty convincing argument that it is. But there's a difference between the best game in a series and the one that means the most to you. On 11 October 1994, Final Fantasy III arrived in North America for the Super Nintendo. Of course, we know it today as Final Fantasy VI. The numbering confusion came from several earlier Japanese… Read more
Why Kojima Cared About Snake’s Backside in MGS3
Snake Eater asks you to worry about camouflage, stamina and whatever might be hiding in the grass. Apparently, somebody also had to worry about how Snake looked walking away. Even his backside got some attention during development. Snake got that cake! WIRED’s November 2004 profile described Kojima making sure Snake had a “nice butt” for the rear view. Kojima quickly added: “I’m married, with a son.” Then came the instruction: “Put that… Read more
Joe Rogan Installed a T1 Line at Home for Quake
In the 1990s, Joe Rogan got so hooked on Quake that a computer upgrade wasn’t enough. He had a T1 line installed at home to improve his connection. Recalling it with Kevin Rose in April 2016, Rogan said it had been worth the expense. Rose remembered those lines costing around $10,000 a month. That’s a lot of money to put between yourself and a bad ping. But if you played online back… Read more
Arnold Schwarzenegger Passed on King Koopa in Super Mario Bros.
Arnold Schwarzenegger could have been Mario’s movie villain. He was approached to play King Koopa in the 1993 Super Mario Bros. film, but passed. Dennis Hopper got the part instead, leaving us with a casting what-if that’s almost as strange as the finished movie. Try picturing Arnold in Dinohattan for a moment. This was already a Mario adaptation with a human-looking reptilian ruler, so a different leading villain could have taken it… Read more
How Indiana Jones Helped Inspire The Legend of Zelda
Link never needed a fedora, but Indiana Jones helped get his adventure started. Shigeru Miyamoto wanted some of that excitement in a game: the ruins, the danger and the feeling that something worth finding was waiting inside. Years later, he named the films when Nintendo asked him about the beginnings of The Legend of Zelda. Once you know that, it’s hard not to think about it when you enter a dungeon. There’s… Read more
Interviews 🎤
42Bastian Schick Interview: Opening the Atari Lynx and Jaguar
Before 42Bastian Schick and Lars Baumstark had official Lynx documentation, they had a damaged handheld, a dumped copy of Gauntlet, and a homemade SRAM cartridge. Changing the game usually left it frozen. Then one modification worked, and they had a clue: part of each cartridge sector was escaping the checksum. 42Bastian wrote a disassembler, then a small 65C02 simulator, while Lars worked on the hardware. Their experiments grew into a Lynx with… Read more
Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond
Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more
Robert Holmes Interview: Gabriel Knight, Sierra and A Simple Refrain II
Robert Holmes was in line for the Monorail at Disneyland with his daughter when he heard the Gabriel Knight theme as someone’s ringtone. Music written for a Sierra adventure had turned up in somebody else’s day, well outside the game. He still sounds a little surprised that people remember it at all. Before Sierra, Holmes had worked in studios, live music, and postproduction in Los Angeles. A lunch with Mark Seibert brought… Read more
Carl Forhan Interview: Songbird Productions, Atari Lynx and Jaguar’s Second Life
In 1994, Carl Forhan found out on Usenet that Atari had made a color handheld and a new console. He had grown up playing his dad’s 2600, but the Lynx and Jaguar had arrived without him noticing. A cheap Lynx bundle and a used Jaguar gave him a way back in. Then another Usenet post mentioned a cartridge that could load programs into Lynx RAM. Soon he had a cartridge from Germany,… Read more
Tony Dickinson Interview: The Tiberian Sons, Command & Conquer and Ace Combat
Tony Dickinson remembers leaving Sonic standing at the end of a boss fight so he could keep listening. The animal capsule could wait. Later, he recorded Sonic Adventure’s “Open Your Heart” onto a cassette and carried it around on a Walkman. Command & Conquer soundtracks went onto burned CDs for middle school listening. Eventually, he sent Frank Klepacki an arrangement of “Hell March.” That arrangement grew into something considerably bigger than a… Read more
Scott Adams Interview: Adventureland, Adventure International and the Early Indie Spirit
Scott Adams told his coworkers he was going to write an adventure game for his TRS-80. They laughed. He had spent the previous week coming into work early and staying late to play Colossal Cave Adventure, and now he wanted something like it on the computer at home. Sixteen kilobytes would have to do. Long before “indie developer” became a familiar label, Adams was making games at home and trying to sell… Read more
Emulator News 📰
The Week in Emulation: October 12 to 19, 2026
October 12 to 19, 2026. The Saturn and original Xbox have the biggest news this week. Ymir moved beyond its SDL renderer, then quickly fixed a Windows ARM launch crash. xemu delivered a numbered release with audio and timing repairs that touch several games. The four monitored categories carried 184 notices, although many were daily builds of the same project.Saturn and Xbox releasesYmir 0.4.0 changes the picture, then 0.4.1 fixes a launch… Read more
PS5SX2 Lets Jailbroken PS5 Consoles Dump and Play PS2 DVDs
That stack of PS2 cases beside the television has a new reason to come off the shelf. Swordpdf’s PS5SX2, a homebrew port of PCSX2, now offers a way to insert a supported PS2 DVD into a jailbroken PlayStation 5, copy the game to storage and launch it through the emulator. The disc supplies the game data, while the PS5 runs the resulting copy. This is a community project for modified consoles, not… Read more
The Week in Emulation: October 5–12, 2026
October 5–12, 2026. The week’s clearest emulator releases were a Dolphin hotfix, a substantial SameBoy update, and a new FCEUX version. Igir also expanded the way collections can be named and sorted. Across the four monitored categories, we found 166 notices; most of the console entries were successive development snapshots. The full dated log groups them below.Console and handheld releasesDolphin 2609a fixes the first 2609 releaseDolphin labels 2609a a hotfix for its… Read more
The Week in Emulation: September 28–October 5, 2026
September 28–October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,… Read more
The Week in Emulation: September 21–28, 2026
Week of September 21–28, 2026. This is Retro Replay’s first weekly emulator briefing: one place to follow meaningful releases, nightly builds, arcade work, classic PC changes, and library tools. We reviewed this week’s release notices, then checked the highlighted changes against project release notes and source repositories. A dated build in the log below is a development snapshot, not necessarily a stable release. The week at a glance The four feeds carried… Read more
Eden Version 0.2.1
Eden 0.2.1 is now available as a stability-focused hotfix for the open-source Nintendo Switch emulator. Rather than introducing a huge new collection of features, this release focuses on problems discovered after Eden 0.2.0, including large-library crashes, issues affecting 12th-generation Intel CPUs, Windows updater problems, a Mario Kart 8 Deluxe controller-related freeze, and several smaller stability bugs. If you are looking for general information about Eden rather than this specific release, visit our… Read more
Editorial Reviews 🌟
Grand Theft Auto III at 25: The Magic of Discovering Liberty City
Twenty-five years ago, Rockstar gave us an entire city to explore, a criminal empire to build, and more ways to get into trouble than we knew what to do with. And video games would never be quite the same again. On 22 October 2001, Grand Theft Auto III arrived on the PlayStation 2, taking the franchise out of its familiar top-down perspective and dropping players into a fully realized, three-dimensional Liberty City.… Read more
MediEvil (1998): A Hero Rises from the Grave on PlayStation
Some heroes are born great. Others have greatness thrust upon them. And then there’s Sir Daniel Fortesque, who managed to become a legend despite getting killed almost immediately in his first big battle. On 21 October* 1998, MediEvil arrived on the original PlayStation in North America, introducing gamers to one of the most unlikely heroes of the 32-bit era: a one-eyed, jawless, undead knight with a reputation he hadn’t actually earned. I… Read more
Fable II at 18: The Five-Course Fantasy Feast That Still Hasn’t Been Topped
Some sequels give you more of the same. Others take everything you loved about the original and turn it into something truly special. For me, Fable II was the latter. On 21 October 2008, Lionhead Studios released Fable II for the Xbox 360, returning players to the fantasy world of Albion for another adventure filled with magic, monsters, moral choices, and that wonderfully peculiar British sense of humor. The original Fable was… Read more
Friday the 13th NES Review: Better Than Its Reputation?
The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more
Borderlands at 17: A Million Guns, a Day Off Work, and One Very Annoying Robot
Seventeen years ago, Gearbox introduced us to a planet full of murderous psychopaths, terrifying monsters, more guns than anyone could possibly need, and one of the most annoying robots in video game history. And I couldn’t wait to get there. On 20 October 2009, Borderlands arrived in North America for Xbox 360 and PlayStation 3, with the PC version following on 26 October. Developed by Gearbox Software and published by 2K Games,… Read more
Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave
Fallout: New Vegas — Sixteen Years Later, I’m Still Wandering the Mojave Getting shot in the head and buried in the desert was merely character creation. On 19 October 2010, Fallout: New Vegas arrived in North America for PC, PlayStation 3, and Xbox 360, bringing another massive post-apocalyptic adventure to the Fallout universe. After Fallout 3, New Vegas was an automatic pre-order for me. There wasn’t much debate about it. I took… Read more
Satire & Humor 🤡
Nintendo Wants You to Spend $150 on Mario Galaxy Again, and You Absolutely Will
Nintendo has announced the boldest, most innovative move in gaming history: charging you up to two hundred dollars for the privilege of replaying a pair of Wii games you already own. Super Mario Galaxy and Super Mario Galaxy 2 are officially coming to the Switch 2, and the bundle clocks in at a cool $150, edging toward $200 once you factor in collector’s editions, amiibo, and whatever random plastic accessory they force… Read more
Childhood Ruined: Mario Was Always Punching Yoshi in the Head
An Innocent Gesture with a Dark Twist For more than two decades, fans of Super Mario World believed Mario was simply pointing forward when Yoshi stuck out his tongue. It looked playful and harmless. Mario gave the signal, Yoshi obeyed, and the duo worked together as partners. That illusion shattered in 2017, when Nintendo veteran Shigefumi Hino, the designer who created Yoshi, revealed that the original concept was very different. According to… Read more
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown
Every Controller I Have Smashed In Rage, Ranked By The Quality Of The Meltdown There are difficult games, and then there are the ones that melt your brain until the only solution is to weaponize the nearest controller. We tell ourselves it’s just a game, but anyone who has stared down Alma in Ninja Gaiden Black, crawled across spikes in Celeste, or been betrayed by the blue shell in Mario Kart Wii… Read more
Leonardo DiCaprio Refuses to Play Final Fantasy IX After It Turns 25
A Consistent Cutoff Leonardo DiCaprio has built a reputation for consistency in his personal life, and it appears that this rule now extends to his gaming habits. According to sources close to the Hollywood actor, he has officially stopped playing Final Fantasy IX after the game reached its 25th anniversary. Released in 2000 for the original PlayStation, Final Fantasy IX is widely regarded as one of the greatest entries in Square Enix’s… Read more
Nintendo Threatens Legal Action Over $20 Garage Sale Copy of Super Mario Bros. 3
A Garage Sale Becomes a Legal Battlefield What began as a quiet Saturday morning in Saratoga, New York quickly escalated into what some neighbors now refer to as “the day Nintendo declared war on suburbia.” Local resident Robby Thompson held a simple garage sale in his driveway, offering old household items, clothing, and a box of retro video games. One of those games happened to be a sealed copy of Super Mario… Read more
Joy-Con Drift Marketed as “Immersive Gameplay Feature”
A Feature Masquerading as a Flaw Since its release in 2017, the Nintendo Switch has been celebrated as one of the most successful consoles of all time. It blended handheld convenience with home-console performance, revitalized franchises like Zelda and Mario, and sold over 140 million units. But along with this success came something else: the infamous Joy-Con drift. What began as a flood of user complaints, characters walking off cliffs without input,… Read more
Recent Posts
Friday the 13th NES Review: Better Than Its Reputation?
The cabin alarm goes off while you are halfway around Camp Crystal Lake. Children are in trouble, your counselor is already hurt, and another zombie has picked a wonderfully inconvenient moment to climb out of the ground. This is where Friday the 13th becomes interesting. Jason is frightening, but getting to him can be just as stressful. The 1989 NES game has spent decades absorbing jokes about its purple killer, awkward controls,… Read more
PS5 14.10 Jailbreak Demo: Gezine Opens Debug Settings, but the Exploit Remains Private
Gezine spends a few seconds on the PS5’s version screen, then opens ★Debug Settings. That’s the video. No game, no lengthy explanation, just a trip through two menus that most owners would scroll past without a thought. But the number on the first screen is 14.10, and that makes the second screen a much more interesting place to end up. This is current PS5 software, the version on Sony’s official system-software page.… Read more
Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond
Barry Leitch was sitting at the edge of a stage in Brazil, waiting for an orchestra to play his music, when someone in the audience shouted for Top Gear. Other people were calling for Super Mario and “One Winged Angel.” His racing-game tunes belonged in that company to the people in the room. He had written them decades earlier while getting to grips with a SNES sound driver. Leitch got started by… Read more
The History of Gabriel Knight
Grace is behind the counter, the books are not selling, and Gabriel Knight has found something much more interesting to do than improve the situation. There have been murders in New Orleans. He thinks they might make a good novel. Grace has had considerable practice listening to his good ideas. You can understand why Gabriel would rather hang around St. George’s Books than worry about the business. There is coffee, a newspaper,… Read more
Retro Replay Retro Gaming History, Reviews & Emulation