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Super Mario Bros. 2: Different Was Better

Super Mario Bros 2 NES _ GamesWithGalt

ย  Released in North America on 09 October 1988, Super Mario Bros. 2 took everything we thought we knew about Mario and threw it out the window. No more stomping enemies. Now we were pulling vegetables out of the ground, throwing bad guys around, and choosing between Mario, Luigi, Toad and Princess Peach, each with their own abilities. ย  And I loved it. ย  Super Mario Bros. 2 will always have aโ€ฆ Read more

The Complete History of Command & Conquer: Tiberium, Kane, and the War That Changed PC Gaming

Command and Conquer history collage with Kane, Louis Castle, Frank Klepacki, Tiberium crystals, and classic game battles

The harvester is miles from home. Your money is almost gone. Somewhere beyond the black edge of the map, an army is getting ready to ruin your evening. Then a voice announces โ€œUnit ready,โ€ the music kicks in, and you decide you can probably afford one more tank. Command & Conquer understood that particular kind of optimism. It let you build a little military empire, made you feel clever for keeping itโ€ฆ Read more

Five Years of Metroid Dread, Nearly 40 Years of Nostalgia

Metroid Dread Front

Five years ago today, Samus Aran returned to remind us why Metroid is still one of Nintendo's greatest franchises. Released on 08 October 2021, Metroid Dread brought the series back to its side-scrolling roots, combining classic exploration with modern visuals, slick combat, and the relentless pursuit of the E.M.M.I. robots. I was lucky enough to get the special edition with the game, a limited steelbook, artbook, and game cards from a friendโ€ฆ Read more

Before Tycoon Games, There Was Junior Executive

Junior Executive board game 1

Sometimes the best yard sale finds are the ones you didnโ€™t know you were looking for. I recently picked up this complete 1963 copy of The Money Game of Junior Executive by Whitman. Itโ€™s basically a kid-friendly business simulator: choose a company selling candy, ice cream, toys, or soda pop, then spend the year buying, selling, filling orders, dealing with nd trying to finish with the most money. Itโ€™s over 60 yearsโ€ฆ Read more

Barry Leitch Interview: The Music Behind Lotus, Top Gear and Beyond

Barry Leitch portrait with Top Gear and Lotus II racing scenes in a red, yellow and black Retro Replay interview collage

Sometimes a game stays with you as a tune. The television is gone, the controller has changed, and you can barely remember the last race you won. Then a few notes bring the whole afternoon back. For players who grew up with Lotus Turbo Challenge 2 or Top Gear, Barry Leitch is part of that memory. His music gave small cars and distant horizons a sense of occasion. You could be havingโ€ฆ Read more

The Complete History of Top Gear: Split-Screen Rivalries and the Soundtrack That Stayed

Top Gear history collage with SNES and Nintendo 64 racing scenes, Barry Leitch and Ritchie Brannan.

The worst sound in Top Gear was not a crash. A crash could be recovered from. The real disaster was watching your car slow down while the other half of the screen kept moving. You had squeezed one more lap out of the fuel tank, missed the pit lane, and handed your friend a story they were going to tell for the rest of the afternoon. The music, rather unfairly, still soundedโ€ฆ Read more

Legendary Wings NES to PC: Beta 1 Released with Optional Remastered Graphics

Legendary Wings NES to PC: Beta 1 Released with Optional Remastered Graphics

Legendary Wings NES to PC Beta 1 is available now. This first public Windows release brings refreshed artwork to the opening level while keeping the original game presentation a keypress away. The project comes from dmb062082, modded by retro-replay.com. Visit the Legendary Wings NES to PC GitHub repository for the project, instructions and feedback. You can also download the Windows Beta 1 release here. You will need to supply your own compatible,โ€ฆ Read more

The Week in Emulation: September 28โ€“October 5, 2026

September 28โ€“October 5, 2026. This week brought a substantial shadPS4 release, a fresh DOSBox-X build, and a coordinated set of Gear emulator updates. There are 162 notices, many of them successive development snapshots of the same project. The dated log below groups every notice; the analysis here covers changes confirmed by project releases or source repositories. The releases that matter shadPS4 0.19.0 moves PS4 compatibility forward shadPS4 0.19.0 is a tagged release,โ€ฆ Read more

Before They Were Arcade Legends: Paul Niemeyer and Tim Kitzrow at RetroGameCon 2026

Distressed torn-paper Arcade Legends collage featuring Mortal Kombat and NBA Jam cabinets, a microphone, and artist tools, with Paul Niemeyer and Tim Kitzrowโ€™s names

I was visiting RetroGameCon in Syracuse on October 2 when I stopped by the Arcade Legends panel with Paul Niemeyer and Tim Kitzrow. An artist associated with Mortal Kombatโ€™s original arcade artwork and the voice of NBA Jam, sitting down to talk about the old days? That sounded like a good place to spend part of the afternoon. I wanted to share this cool story with you guys, so the full panelโ€ฆ Read more

The Complete History of the Nintendo Power Hotline: Game Counselors, Secret Maps, and the Call That Saved Your Game

Nintendo Power Hotline history collage with Howard Phillips, actual hotline counselor photos, Zelda II imagery, a corded telephone and historic 206-885-7529 number

Before walkthroughs were a click away, Nintendo had people you could call. Meet the game counselors, explore their secret maps, and follow the hotline from its NES beginnings to its last recorded tipsโ€”with a small memory of my dad, Dark Link and a call around 1989โ€“1990. Read more

Phantom and Indrema: The Complete History of the Consoles That Never Came Home

Retro collage featuring the chrome Indrema L600, white Phantom prototype, John Gildred and Kevin Bachus beneath Phantom and Indrema headline

Some consoles leave behind a favorite game, a battered controller and an argument about which version was better. The Phantom and Indrema left behind something stranger: people who still remember waiting for them. You could picture the empty spot beneath the television. Perhaps you had already decided which games would go there. Indrema offered a silver machine that would welcome small developers into the console business. The Phantom offered a white boxโ€ฆ Read more

The Unreleased Masterpieces: The โ€™90s Games That Almost Made It

Retro collage featuring Star Fox 2, Thrill Kill, Warcraft Adventures and Desert Bus beneath The Unreleased Masterpieces headline

If you grew up reading game magazines, you probably had a shopping list that never quite existed. A screenshot caught your eye. You read the preview twice. You worked out whether you could afford it, or whether this was going to require a birthday. Then the game vanished. For a while, you kept looking. Maybe next monthโ€™s issue would explain the delay. Maybe the shop would know. Eventually, another game took itsโ€ฆ Read more

The Top 15 Woke Mainstream Games of All Time

Retro Replay collage of Baldurโ€™s Gate III, The Last of Us Part II, Dragon Age The Veilguard and Life Is Strange 2 around the headline Top 15 Woke Games

Opinion and satire. Contains story spoilers. You sit down for dragons, racing through a futuristic arena, or a little cartoon paint warfare. Then the character menu asks about identity, the publisher announces another representation milestone, and the dialogue stops to explain a social lesson. For players tired of corporate inclusion campaigns, the pattern is becoming familiar. This countdown looks at specific choices: pronoun settings, romance systems, identity-related storylines, public collaborations, and publisherโ€ฆ Read more

Game Over in the โ€™90s: The History of Gamingโ€™s Lost Icons and Missing Sequels

Game Over in the 90s editorial cover featuring real Earthworm Jim, Bonk, Battletoads, Vectorman and Alex Kidd imagery and developer photographs

You beat the boss. The credits roll. You start thinking about the next game. For a kid with a Genesis, a Super Nintendo, or an Amiga, that was a perfectly reasonable habit. Another cartridge would turn up in a magazine. Another impossibly large enemy would fill a screenshot. Your favorite character would get new moves, a new sidekick, perhaps a skateboard. Everybody seemed to be getting a skateboard. Then, somewhere between theโ€ฆ Read more

Super Mario Kart Deluxe Targets Christmas Day 2026 With New Racers, Cups, and 300cc

Super Mario Kart Deluxe promotional artwork showing Mario and the expanded cast racing through icy and volcanic landscapes

Christmas dinner may need to make room for a few grudge matches this year. Super Mario Kart Deluxe is targeting December 25, 2026, bringing a huge fan-made expansion to the SNES racer that started it all. For anyone who spent afternoons trading shells, missing shortcuts, and demanding one more race, this is a very tempting reason to pick up the controller again. The date appears in the new teaser shared by ScouBsmkโ€ฆ Read more

The Secret History of the Konami Code: Gradius, Contra, and the 30-Life Legend

The Secret History of the Konami Code cover with an NES controller and real Contra and Gradius screenshots

Before the first bullet, before the jungle, before anybody could blame the other player for scrolling the screen too far, there was a little ceremony. Someone picked up the Nintendo controller and pressed Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then Start. If they had done it properly, Contra became a considerably more generous host. The guns still killed you. The pits still killed you. The alien infestation wasโ€ฆ Read more

The Complete History of Gex: TV Jokes, Secret Agents, and a Geckoโ€™s Comeback

Gex history cover with original game artwork, Dana Gould and Glen Schofield in a distressed retro magazine collage

A green lizard walks into a graveyard and immediately starts reviewing the television. He can climb the walls, hang from the ceiling, and knock a monster sideways with his tail. What he cannot do is keep his mouth shut. Somewhere between the jump button and the next bad joke, Gex makes his pitch: you are going to spend a lot of time with this mascot, so he might as well have somethingโ€ฆ Read more

Nintendoโ€™s Iron Grip: The Dark History of Licensing Rules, Lockouts, and Censorship

Nintendo licensing history cover featuring Hiroshi Yamauchi, Howard Lincoln, Minoru Arakawa, the NES, and Tengen Tetris

A gold seal on the box. A lock inside the console. Five games a year, and a contract that could keep those games away from the competition. Nintendoโ€™s happiest era had a remarkably ugly business side. In 1989, two very different versions of Tetris became part of Nintendo Entertainment System history. One came from Nintendo. The other came from Tengen, in a black cartridge that looked slightly wrong beside the familiar grayโ€ฆ Read more

The Complete History of the Nintendo Power Glove: Mattel, The Wizard, and the NES Dream

The complete history of the Power Glove cover with a real Mattel glove and Super Glove Ball screen in a bold retro collage

Lucas Barton opens the case as though he is about to show everybody a weapon. Inside is a gray glove, a black wrist console, and the sort of plastic armor a kid in 1989 would happily have worn to school. He puts it on, plays Rad Racer, and delivers the line that outlived almost everything else in The Wizard: โ€œI love the Power Glove. Itโ€™s so bad.โ€ He means bad in theโ€ฆ Read more

200 Collectible Retro Games Worth Knowing About

200 highly collective retro games

Selected using PriceCharting popularity, observed aftermarket activity, and complete-in-box values as collector reference points. From familiar favorites to hard-to-find releases, these 200 games show why collecting physical retro games remains so compelling. This is Retro Replayโ€™s collector-focused selection, organized by system. It is not a claim that every game outranks every other one. How we chose the 200 We started with 200 games in the Retro Replay database and used PriceChartingโ€™s sold-listingโ€ฆ Read more

Top 50 Sega CD Games of All Time

Retro Replayโ€™s Top 50 Sega CD Games, illustrated with original gameplay screenshots.

The Sega CD was never one thing. It could be a rock-scored shooter, a hand-drawn cartoon, a huge role-playing journey, or an interactive movie that asked you to watch every camera at once. That restless variety is what makes its library so much fun to revisit. Would you rather watch than read? Settle in with our video countdown below, then return to the write-ups and images whenever you want a closer look.โ€ฆ Read more

The Complete History of Aero the Acro-Bat: Sunsoftโ€™s High-Flying Mascot

The history of Aero the Acrobat 16 bit

Before Aero the Acro-Bat saves a single circus performer, the game asks him to jump through a hoop. Then another. Then to find the exit that those hoops have opened, while clowns, spikes, and a timer make his first day at work feel like a hostile audition. He can fly a little, drill through enemies, and throw stars. He cannot simply run to the right and call it a level. That isโ€ฆ Read more

The Complete History of FMV Video Games: From Dragonโ€™s Lair to Immortality

The history of FMV video games.

The first thing Dragonโ€™s Lair asked you to do was watch. That was strange for an arcade game in 1983. Most machines made their case with a few seconds of sprites racing across a screen. This one had a knight charging through a castle drawn by professional animators. People gathered behind the player to see what came next. Then the player died. Dirk the Daringโ€™s death could be quick, elaborate, and expensive.โ€ฆ Read more

The Complete History of the Philips CD-i: Nintendo, FMV, and the Multimedia Dream

Philips CD-i history collage featuring the CD-i console, Zelda games, Burn:Cycle, Alien Gate, Mutant Rampage, and other multimedia-era titles.

In 1991, Philips put a disc player beneath the television and asked families to buy a piece of the future. It played music. It could show pictures, video, and encyclopedias. It even played games. The machine looked as if it belonged in a hi-fi cabinet, and its pointing controller seemed perfectly happy with a menu. Then someone asked it to be a Nintendo rival. The first American CD-i player cost $899, accordingโ€ฆ Read more

Nintendoโ€™s $4.5 Million Archbox Judgment Was a Default, Not a Trial

Collage of Mario character and mugshot

A $4.5 million judgment can sound like a precise measure of damage. In Nintendoโ€™s case against James C. Williams, known online as Archbox, it was something different: the maximum statutory award the court granted for each of 30 selected games after Williams did not defend the lawsuit. Retro Replay covered Nintendoโ€™s original lawsuit against Williams before the court entered this default judgment. On September 23, 2026, U.S. District Judge Lauren King ofโ€ฆ Read more