Skip to content

Retro Culture 🕹️

Explore the world of retro culture, nostalgia, toys, collectibles, TV, movies, interviews, memes, and the lifestyle of vintage gaming fans.

Serious Sam II: Sometimes You Just Want to Start Blastin’

Serious Sam 2

Sometimes I don't want a deep story, complicated mechanics, elaborate character progression, or moral choices that will come back to haunt me twenty hours later. Sometimes I just want to grab the biggest gun I can find and start blastin'! And that's exactly why I've always had a soft spot for Serious Sam. On 11 October 2005, Serious Sam II arrived on PC and Xbox, delivering another ridiculous helping of oversized weapons,… Read more

The Complete History of Dizzy: The Oliver Twins, Fairy-Tale Puzzles, and the Egg That Wouldn’t Quit

The Complete History of Dizzy cover with the Oliver Twins, Dizzy artwork and game scenes.

You have found a snorkel. You have found a coin. You have found a perfectly innocent reason to press the fire button. A moment later, you have found the title screen. For an egg with such a cheerful face, Dizzy could be a menace. His adventures offered enchanted forests, pirate ships and neighbours who always needed a favour. They also offered the possibility of losing an evening's work because you put down… Read more

Fallout at 29: The Game That Changed the Wasteland Forever

Fallout Helmet with Caps

A broken water chip, a world full of mutants, and absolutely no guarantee you'd survive long enough to save anybody. Welcome to Fallout. On 10 October 1997, Interplay released Fallout: A Post Nuclear Role Playing Game, introducing PC gamers to a radioactive wasteland unlike anything most of us had experienced before. Set in the year 2161, nearly a century after a devastating nuclear war, Fallout put players in the boots of a… Read more

The Complete History of Broken Sword: Paris, Conspiracies, and George & Nico

Broken Sword history collage with George, Nico, Steve Ince and Charles Cecil

George Stobbart went to Paris for a holiday. A clown, a bomb, and a dead man had other plans. George is an American tourist whose afternoon outside a Paris café ends in an explosion. He survives, but a man inside does not. Most people would give the police a statement and book an earlier flight home. George starts investigating. He has no special training for this sort of thing, just a quick… Read more

Super Mario Bros. 2: Different Was Better

Super Mario Bros 2 NES _ GamesWithGalt

  Released in North America on 09 October 1988, Super Mario Bros. 2 took everything we thought we knew about Mario and threw it out the window. No more stomping enemies. Now we were pulling vegetables out of the ground, throwing bad guys around, and choosing between Mario, Luigi, Toad and Princess Peach, each with their own abilities.   And I loved it.   Super Mario Bros. 2 will always have a… Read more

The Complete History of Command & Conquer: Tiberium, Kane, and the War That Changed PC Gaming

Command and Conquer history collage with Kane, Louis Castle, Frank Klepacki, Tiberium crystals, and classic game battles

The harvester is miles from home. Your money is almost gone. Somewhere beyond the black edge of the map, an army is getting ready to ruin your evening. Then a voice announces “Unit ready,” the music kicks in, and you decide you can probably afford one more tank. Command & Conquer understood that particular kind of optimism. It let you build a little military empire, made you feel clever for keeping it… Read more

Five Years of Metroid Dread, Nearly 40 Years of Nostalgia

Metroid Dread Front

Five years ago today, Samus Aran returned to remind us why Metroid is still one of Nintendo's greatest franchises. Released on 08 October 2021, Metroid Dread brought the series back to its side-scrolling roots, combining classic exploration with modern visuals, slick combat, and the relentless pursuit of the E.M.M.I. robots. I was lucky enough to get the special edition with the game, a limited steelbook, artbook, and game cards from a friend… Read more

Before Tycoon Games, There Was Junior Executive

Junior Executive board game 1

Sometimes the best yard sale finds are the ones you didn’t know you were looking for. I recently picked up this complete 1963 copy of The Money Game of Junior Executive by Whitman. It’s basically a kid-friendly business simulator: choose a company selling candy, ice cream, toys, or soda pop, then spend the year buying, selling, filling orders, dealing with nd trying to finish with the most money. It’s over 60 years… Read more

The Complete History of Top Gear: Split-Screen Rivalries and the Soundtrack That Stayed

Top Gear history collage with SNES and Nintendo 64 racing scenes, Barry Leitch and Ritchie Brannan.

The worst sound in Top Gear was not a crash. A crash could be recovered from. The real disaster was watching your car slow down while the other half of the screen kept moving. You had squeezed one more lap out of the fuel tank, missed the pit lane, and handed your friend a story they were going to tell for the rest of the afternoon. The music, rather unfairly, still sounded… Read more

Phantom and Indrema: The Complete History of the Consoles That Never Came Home

Retro collage featuring the chrome Indrema L600, white Phantom prototype, John Gildred and Kevin Bachus beneath Phantom and Indrema headline

Some consoles leave behind a favorite game, a battered controller and an argument about which version was better. The Phantom and Indrema left behind something stranger: people who still remember waiting for them. You could picture the empty spot beneath the television. Perhaps you had already decided which games would go there. Indrema offered a silver machine that would welcome small developers into the console business. The Phantom offered a white box… Read more

The Unreleased Masterpieces: The ’90s Games That Almost Made It

Retro collage featuring Star Fox 2, Thrill Kill, Warcraft Adventures and Desert Bus beneath The Unreleased Masterpieces headline

If you grew up reading game magazines, you probably had a shopping list that never quite existed. A screenshot caught your eye. You read the preview twice. You worked out whether you could afford it, or whether this was going to require a birthday. Then the game vanished. For a while, you kept looking. Maybe next month’s issue would explain the delay. Maybe the shop would know. Eventually, another game took its… Read more

Game Over in the ’90s: The History of Gaming’s Lost Icons and Missing Sequels

Game Over in the 90s editorial cover featuring real Earthworm Jim, Bonk, Battletoads, Vectorman and Alex Kidd imagery and developer photographs

You beat the boss. The credits roll. You start thinking about the next game. For a kid with a Genesis, a Super Nintendo, or an Amiga, that was a perfectly reasonable habit. Another cartridge would turn up in a magazine. Another impossibly large enemy would fill a screenshot. Your favorite character would get new moves, a new sidekick, perhaps a skateboard. Everybody seemed to be getting a skateboard. Then, somewhere between the… Read more

The Secret History of the Konami Code: Gradius, Contra, and the 30-Life Legend

The Secret History of the Konami Code cover with an NES controller and real Contra and Gradius screenshots

Before the first bullet, before the jungle, before anybody could blame the other player for scrolling the screen too far, there was a little ceremony. Someone picked up the Nintendo controller and pressed Up, Up, Down, Down, Left, Right, Left, Right, B, A. Then Start. If they had done it properly, Contra became a considerably more generous host. The guns still killed you. The pits still killed you. The alien infestation was… Read more

The Complete History of Gex: TV Jokes, Secret Agents, and a Gecko’s Comeback

Gex history cover with original game artwork, Dana Gould and Glen Schofield in a distressed retro magazine collage

A green lizard walks into a graveyard and immediately starts reviewing the television. He can climb the walls, hang from the ceiling, and knock a monster sideways with his tail. What he cannot do is keep his mouth shut. Somewhere between the jump button and the next bad joke, Gex makes his pitch: you are going to spend a lot of time with this mascot, so he might as well have something… Read more

Nintendo’s Iron Grip: The Dark History of Licensing Rules, Lockouts, and Censorship

Nintendo licensing history cover featuring Hiroshi Yamauchi, Howard Lincoln, Minoru Arakawa, the NES, and Tengen Tetris

A gold seal on the box. A lock inside the console. Five games a year, and a contract that could keep those games away from the competition. Nintendo’s happiest era had a remarkably ugly business side. In 1989, two very different versions of Tetris became part of Nintendo Entertainment System history. One came from Nintendo. The other came from Tengen, in a black cartridge that looked slightly wrong beside the familiar gray… Read more

The Complete History of the Nintendo Power Glove: Mattel, The Wizard, and the NES Dream

The complete history of the Power Glove cover with a real Mattel glove and Super Glove Ball screen in a bold retro collage

Lucas Barton opens the case as though he is about to show everybody a weapon. Inside is a gray glove, a black wrist console, and the sort of plastic armor a kid in 1989 would happily have worn to school. He puts it on, plays Rad Racer, and delivers the line that outlived almost everything else in The Wizard: “I love the Power Glove. It’s so bad.” He means bad in the… Read more

The Complete History of Aero the Acro-Bat: Sunsoft’s High-Flying Mascot

The history of Aero the Acrobat 16 bit

Before Aero the Acro-Bat saves a single circus performer, the game asks him to jump through a hoop. Then another. Then to find the exit that those hoops have opened, while clowns, spikes, and a timer make his first day at work feel like a hostile audition. He can fly a little, drill through enemies, and throw stars. He cannot simply run to the right and call it a level. That is… Read more

The Complete History of FMV Video Games: From Dragon’s Lair to Immortality

The history of FMV video games.

The first thing Dragon’s Lair asked you to do was watch. That was strange for an arcade game in 1983. Most machines made their case with a few seconds of sprites racing across a screen. This one had a knight charging through a castle drawn by professional animators. People gathered behind the player to see what came next. Then the player died. Dirk the Daring’s death could be quick, elaborate, and expensive.… Read more

The Complete History of the Philips CD-i: Nintendo, FMV, and the Multimedia Dream

Philips CD-i history collage featuring the CD-i console, Zelda games, Burn:Cycle, Alien Gate, Mutant Rampage, and other multimedia-era titles.

In 1991, Philips put a disc player beneath the television and asked families to buy a piece of the future. It played music. It could show pictures, video, and encyclopedias. It even played games. The machine looked as if it belonged in a hi-fi cabinet, and its pointing controller seemed perfectly happy with a menu. Then someone asked it to be a Nintendo rival. The first American CD-i player cost $899, according… Read more

The Complete History of LJN Video Games: The Rainbow, the Movie Licenses, and the Games Behind the Myth

History of LJN video games cover with Jack Friedman portrait, NES and Genesis screenshots, and a rainbow cartridge

The rainbow was small enough to miss on a video-store shelf. Marty McFly's face was not. Neither was Jason Voorhees, Freddy Krueger, or Spider-Man. You went in with five dollars and a weekend to fill; the box supplied a movie you already loved. By Sunday night, you might be wondering why Marty spent so much time collecting clocks in the street. For millions of players, that was the LJN experience: a famous… Read more

The Complete History of the Sega CD: FMV, Night Trap, Lunar and the Multimedia Dream

The Complete History of the Sega CD: FMV, Night Trap, Lunar and the Multimedia Dream

The television shows a woman trapped in a house. You switch camera feeds, wait for intruders to enter a room, and spring a trap. Then you miss one. On the box, Night Trap looks like the movie games were finally going to become. In your hands, it is an awkward game about watching several grainy screens at once. A few months later, politicians would discuss it as though the machine under the… Read more

The Sega Channel’s Exclusive Games: The Complete History of Sega’s Lost Online Library

The Sega Channel’s Exclusive Games: The Complete History of Sega’s Lost Online Library

Sega Channel was delivering downloadable Genesis games through cable television decades before modern subscription services. We dig into every verified Sega Channel exclusive, the games that were only available through the service in North America, lost software, prototypes, special builds and the massive preservation effort that finally recovered Sega’s forgotten digital library. Read more

The Rise, Fall and Complete History of Acclaim Entertainment: Mortal Kombat, Turok & Bankruptcy

The Rise, Fall and Complete History of Acclaim Entertainment: Mortal Kombat, Turok & Bankruptcy

Acclaim Entertainment became one of the loudest and most successful publishers of the 1990s, riding Mortal Kombat, NBA Jam, Turok, wrestling games, comic licenses and aggressive marketing to enormous visibility. This is the complete story of how Acclaim rose from a small Long Island publisher to a gaming powerhouse — and how overexpansion, costly licenses, bad bets and financial trouble brought it crashing down. Read more

The Complete History of Road Rash: EA’s 90s Combat-Racing Icon

The Complete History of Road Rash: EA’s 90s Combat-Racing Icon

You are in first place when the rider to your left swings a chain. You lean away, drift toward the yellow line, and see the sedan coming over the hill a second too late. The bike skids down the road without you. Your racer gets up and runs after it while everyone else disappears into the distance. In Road Rash, losing can be funnier than winning, provided you have the nerve to… Read more